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Take on the creatures that dwell between worlds in Ire of the Void! In this thrilling novella by Robert Lee Byers, astronomer and Miskatonic University professor Norman Withers seeks to restore his reputation among Arkham's academic elite after doubt of his claim of observing the disappearance of six stars. With the help of a visiting physicist, Withers investigates a series of scientific conundrums that lead to his comrade's disappearance into the void between worlds, and now both men are hunted by the vengeful hounds that reside there.
Take on the role of the investigator yourself with detailed full-color inserts of Norman Withers' gathered evidence, complete with the astronomer's notes. In addition to a hardcover copy of the book, Ire of the Void includes four promotional cards to allow readers to build a deck for Norman Withers in Arkham Horror: The Card Game. With new tools and obstacles to enhance your investigations, you will be prepared to take on the forces of darkness like never before!
This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.
This item is a Pre-Order and the release date is TBA.
Orders that contain both available items, and pre-order items will be shipped once all items are available.
THIS PRODUCT CAN ONLY BE SHIPPED WITHIN THE EU/EEA. This includes the following countries: Austria, Belgium, Bulgaria, Croatia, Republic of Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden and the UK.
If this skill test is successful, ready an Ally asset at your location and heal 1 damage or 1 horror from it.
Play only as your first action.
Deal 1 damage to an enemy engaged with you. This action does not provoke attacks of opportunity.
Uses (4 supplies). If First Aid has no supplies, discard it.
[Action] Spend 1 supply: Heal 1 damage and 1 horror from an investigator or Ally asset in your location.
If this skill test is successful, the investigator performing this test searches the top 3 cards of his or her deck for a card, draws it, and shuffles his or her deck.
Fast. Play only during your turn.
Attach to your location. Attached location gains:
Commit only to a skill test you are performing. As an additional cost to commit "Watch this!" to a skill test, spend up to 3 resources.
If you succeed by 1 or more, gain twice that many resources.
Item. Weapon. Firearm. Illicit.
Uses (3 ammo).
[Action] Spend 1 ammo: Fight. You get +2 [Combat] for this attack. If you succeed by 1 or more, this attack deals +1 damage. Once per turn, if you succeed by 3 or more, you may take an additional action this turn.
As an additional cost to commit Torrent of Power to a skill test, spend up to 3 charges from among assets you control.
For each charge spent in this way, Torrent of Power gains [Willpower]?.
Uses (3 charges).
[Free] Exhaust Scrying and spend 1 charge: Look at the top 3 cards of any investigator’s deck, or the encounter deck. Return them to the top of that deck, in any order. If a Terror or Omen card is among the looked at cards, take 1 horror.
Choose an exhausted non-Elite enemy at your location and test [Agility] (X), where X is that enemy's evade value. If you succeed, deaft that enemy.
Choose an Ally asset with printed resource cost X in any player’s discard pile. Put that asset into play under your control.
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