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Build a Trade Empire across the three kingdoms. Trade is up between the three kingdoms, as merchants go between the cities, plying their trade. However, in each kingdom, they must have special permits to sell their goods. To get those permits, merchants must form alliances with the powerful families that influence the Councils in control of the kingdoms.
In Council of 4, players take on the role of wealthy merchants. By influencing the various town Councils, they can gain trading rights in the cities and earn points for their sales. Players will manipulate who is in charge and form trade routes by connecting their cities together. Or they can plead to the Queen, herself, for help.
This item is a Pre-Order and will be shipped out in Q1, 2018 upon release.
Orders that contain both available items and pre-order items will be shipped when all items are available.
THIS PRODUCT CAN ONLY BE SHIPPED WITHIN THE EU/EEA. This includes the following countries: Austria, Belgium, Bulgaria, Croatia, Republic of Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden and the UK.
Dreams can be vivid, as if they’re actually happening. But when they end, they can be hard to remember. With a little luck, and some careful communication with friends, a dream can be something that’s cherished forever.
Dream On is a collective storytelling game where players create a dream together. Using the Dream Cards, they have seven minutes to create a dream story. When the timer runs out, they then have to remember what happened in the dream, in what order. They score points for getting the details correct. At the end of the game, they’ll tally up their score and see how much of their collective dream they’ve remembered.
This item is a Pre-Order and will be shipped out in December, 2017 upon release.
Massive Darkness brings the classic fantasy RPG experience to modern board gaming, with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes' actions, with no need for a game master to control the enemies.
Using the popular Zombicide system as a starting point, Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero, choose a class, decide on which skills to spend your XP, and get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types, coming in all shapes and sizes, whose behavior is resolved automatically...or you can try to sneak around enemies by taking advantage of dark areas of the map.
Players begin their adventure in Massive Darkness by picking a Hero – each with two special starting skills – and pair them with a Class of their choosing. Depending on the combination, another skill can be unlocked, giving players a wide range of choices and play>
Throughout the game, players encounter different monsters, including Minions, Agents, Roaming Monsters, and Bosses. An unique mechanism of the game is the Guardian. Any of the monster types have a chance of spawning as a Guardian, meaning it will use a random piece of equipment in the fight against Heroes. However, if players are able to overcome this difficult encounter, they will acquire that piece of loot!
While the King is away, the prince will play.
The Crusades have summoned Richard the Lionheart to the Middle East. Back home in England, John Lackland is trying to consolidate his power, recruiting the Sheriff of Nottingham to his side. Opposing them is Robin Hood and his band of Merry Men. What will be left of Richard's Kingdom when the Crusades are over?
In Richard the Lionheart, players ally themselves either with Robin Hood or John Lackland. They travel across England, trying to earn Prestige points and influence the Crusades from afar. At the end of the game, Richard will return to what's left of his Kingdom...if he returns at all. The player who has earned the most Prestige is declared the winner.
This item is a Pre-Order and will be shipped out in Q4, 2017 upon release.
Stop the crime wave hitting London.
The year is 1899 and London is experiencing a crime wave. To help with their case load, Scotland Yard has called in some of the best detectives around. Each is assigned their own mystery to solve using the clues at hand.
In 13 Clues, players take on the role of Scotland Yard detectives trying to solve their own, unique mystery. They must identify the culprit, the scene of the crime, and the weapon that was used. They collect and spend magnifying glass tokens to ask questions of the other players, eliminating options from their mystery as they narrow in on closing the case. The first one to correctly solve their mystery is the winner.
This item is a Pre-Order and will be shipped out in TBC upon release.
Enter the Dark Ages of Greece, ruled by mighty Gods wielding advanced technology. Control asymmetric heroes and choose your path to victory, either by strategic control or adventure style monster hunting and quests.
Build majestic multi-part monuments of Gods on the board and unlock their mighty powers that will help you win and survive the raids of monsters, who travel through land and rain havoc.
In Lords of Hellas, you control an asymmetric hero, developed by increasing his 3 basic statistics and gathering artifacts. The main statistics are:
Expand your city and face unending waves of savage enemies or lead natives to victory over foreign invaders.
In The Exiled: Siege, players become outlaws who have been given a chance to atone for their crimes. In order to prove their loyalty to the ruler, they have to colonize new lands in the name of the King. They start building their city with a few inexperienced fighters and shabby buildings. By expanding fortifications, buildings and siege engines as well as by training armies, they gradually strengthen their dwelling. Unfortunately, the new land is full of aggressive natives who are ready to use any means necessary to expel the colonists. Innumerable hordes of barbarians supported by horrifying monsters and brutal war machines are eager to flood the city walls and kill the defenders to cleanse their land of foreign influence.
The goal of the Defenders is to survive all waves of enemy attacks and gain the King's forgiveness. The goal of the Attacker is to conquer the city and chase the colonists away from his homeland.
The game can be played in two different modes: In the first mode one of the players becomes the Attacker and the commander of the natives, while in the second mode all players become the Defenders.
The stars are right, and you know what that means! Scientists at CERN wanted to see whether Cthulhu actually exists somewhere in another universe. The effects of this research was obvious...
Yes, our scientists have opened a portal to R'lyeh and bad stuff is coming through. Multiuniversum: Project Cthulhu, the first expansion for Multiuniversum, includes twenty new worlds full of Cthulhu that replace the original ones and bring in new mechanisms and risks. So what are we changing here?
In the early days of the Emerald Empire, seven honorable clans battle for dominance over the rich land of Rokugan. Only one can rise above their rivals and become the leader of the realm. Designed by Tom Jolly with Molly Glover, Battle for Rokugan is a game of conquest and mayhem that turns two to five players into the mighty daimyō who must use their strength, cunning, and strategy to gain control of the region and bring honor to their clan. Lead your people to glory; the land is yours for the taking!
Eldritch Horror: Masks of Nyarlathotep is an expansion for Eldritch Horror, a cooperative board game for one to eight players in which intrepid investigators must traverse the globe in an attempt to thwart the cataclysmic rise of an otherworldly Ancient One. Strange cults are gathering strength in remote corners and bustling cities all over the world. Though they seem to worship different gods, the investigators have found a thread that runs throughout all of the cultists’ horrific rites.
In Masks of Nyarlathotep, each of these sects pursues the awakening of an aspect of the same horrific creature: Nyarlathotep. This being is known as the Messenger of the Outer Gods, and he is the only Ancient One that still actively walks among humanity. The investigators must work to stop the that cults spring up to serve his many guises, or Nyarlathotep will gain enough strength to open the Ultimate Gate, ushering in an unthinkable doom. Strike down these cults in new Adventures, explore ancient mysteries among new Mystic Ruins, and destroy the monstrous followers of Nyarlathotep. New to this expansion, Personal Stories unique to each character add stakes to the actions undertaken by each investigator, and a Campaign mode adds a fresh challenge and enriches the narrative of the investigators’ struggles to stop the many cults worshipping the multitude of faces worn by one dread being in Eldritch Horror: Masks of Nyarlathotep!
This item is a Pre-Order and will be shipped out on December, 2017.
Orders that contain both available items, and pre-order items will be shipped once all items are available.
This item is an English card. Any Japanese images are for illustrative purposes only.
In Omens of the Pharaoh, an expansion for Elder Sign, the investigators join an archeological expedition in the deserts of Egypt. The dig has breached long-hidden chambers and brought your team of investigators face-to-face with the Dark Pharaoh, Nephren-Ka! This cruel and otherworldly threat seeks to return from beyond the grave and continue his blood-soaked reign of terror. What forces have preserved Nephren-Ka for all this time, and how can such a being be stopped? The Lightless Pyramid game mode for Omens of the Pharaoh lets the investigators travel back and forth between Cairo and Dashur to gather supplies and gain special gameplay advantages by advancing the party's Expedition. Gather powerful Relics to bolster your chances of stopping Nephren-Ka, and explore Hidden Chambers to reveal the powerful Elder Signs that you'll need to stop the rise of the Ancient One.
This item is a Pre-Order and will be shipped out in Q1, 2018 upon release.
It is the year 2849, one millennium after the Gold Rush, and the mining of raw materials has reached a whole new level. Humankind has successfully tested the first Stellar Mirror and harnessed enough power from a Pulsar to open the first space gate. A New Era has just begun...
Draft dice to explore the universe in Pulsar 2849. Each round, roll dice based on the number of players, sort them based on their values, then draft dice to take actions, such as adding another spaceship to your fleet or visiting (or flying through) an unexplored star system or tagging a pulsar with one of your identity rings or advancing on your personal tech track, which differs from those of other players. At the end of the round, the turn marker advances based on the dice rolled that turn, and when the marker reaches the end of the track, the game ends.
Players score points each round based on what they've discovered and explored, and everyone has hidden goals that they want to achieve, while also trying to claim the right to public goals that supply additional endgame scoring.
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