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Massive Darkness brings the classic fantasy RPG experience to modern board gaming, with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes' actions, with no need for a game master to control the enemies.
Using the popular Zombicide system as a starting point, Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero, choose a class, decide on which skills to spend your XP, and get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types, coming in all shapes and sizes, whose behavior is resolved automatically...or you can try to sneak around enemies by taking advantage of dark areas of the map.
Players begin their adventure in Massive Darkness by picking a Hero – each with two special starting skills – and pair them with a Class of their choosing. Depending on the combination, another skill can be unlocked, giving players a wide range of choices and play>
Throughout the game, players encounter different monsters, including Minions, Agents, Roaming Monsters, and Bosses. An unique mechanism of the game is the Guardian. Any of the monster types have a chance of spawning as a Guardian, meaning it will use a random piece of equipment in the fight against Heroes. However, if players are able to overcome this difficult encounter, they will acquire that piece of loot!
THIS PRODUCT CAN ONLY BE SHIPPED WITHIN THE EU/EEA. This includes the following countries: Austria, Belgium, Bulgaria, Croatia, Republic of Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden and the UK.
Stop the crime wave hitting London.
The year is 1899 and London is experiencing a crime wave. To help with their case load, Scotland Yard has called in some of the best detectives around. Each is assigned their own mystery to solve using the clues at hand.
In 13 Clues, players take on the role of Scotland Yard detectives trying to solve their own, unique mystery. They must identify the culprit, the scene of the crime, and the weapon that was used. They collect and spend magnifying glass tokens to ask questions of the other players, eliminating options from their mystery as they narrow in on closing the case. The first one to correctly solve their mystery is the winner.
This item is a Pre-Order and will be shipped out in TBC upon release.
Orders that contain both available items and pre-order items will be shipped when all items are available.
Expand your city and face unending waves of savage enemies or lead natives to victory over foreign invaders.
In The Exiled: Siege, players become outlaws who have been given a chance to atone for their crimes. In order to prove their loyalty to the ruler, they have to colonize new lands in the name of the King. They start building their city with a few inexperienced fighters and shabby buildings. By expanding fortifications, buildings and siege engines as well as by training armies, they gradually strengthen their dwelling. Unfortunately, the new land is full of aggressive natives who are ready to use any means necessary to expel the colonists. Innumerable hordes of barbarians supported by horrifying monsters and brutal war machines are eager to flood the city walls and kill the defenders to cleanse their land of foreign influence.
The goal of the Defenders is to survive all waves of enemy attacks and gain the King's forgiveness. The goal of the Attacker is to conquer the city and chase the colonists away from his homeland.
The game can be played in two different modes: In the first mode one of the players becomes the Attacker and the commander of the natives, while in the second mode all players become the Defenders.
The stars are right, and you know what that means! Scientists at CERN wanted to see whether Cthulhu actually exists somewhere in another universe. The effects of this research was obvious...
Yes, our scientists have opened a portal to R'lyeh and bad stuff is coming through. Multiuniversum: Project Cthulhu, the first expansion for Multiuniversum, includes twenty new worlds full of Cthulhu that replace the original ones and bring in new mechanisms and risks. So what are we changing here?
It is the year 2849, one millennium after the Gold Rush, and the mining of raw materials has reached a whole new level. Humankind has successfully tested the first Stellar Mirror and harnessed enough power from a Pulsar to open the first space gate. A New Era has just begun...
Draft dice to explore the universe in Pulsar 2849. Each round, roll dice based on the number of players, sort them based on their values, then draft dice to take actions, such as adding another spaceship to your fleet or visiting (or flying through) an unexplored star system or tagging a pulsar with one of your identity rings or advancing on your personal tech track, which differs from those of other players. At the end of the round, the turn marker advances based on the dice rolled that turn, and when the marker reaches the end of the track, the game ends.
Players score points each round based on what they've discovered and explored, and everyone has hidden goals that they want to achieve, while also trying to claim the right to public goals that supply additional endgame scoring.
Doctor J. Robert Lucky wishes to sell his haunted house to a pair of unsuspecting newlyweds from across town — but the ghosts of Lucky Mansion have a different plan. They love Doctor Lucky so much, they want him to stay with them forever!
With the Doctor Lucky's Mansion That Is Haunted expansion board, the players are ghosts, so they can move through ceilings, walls, and floors! Any two rooms are connected as long as they share an edge, not just a corner. Players can see from their current room into all the connected rooms, but no farther. What's more, the board contains three secret portals that connect two rooms, represented by duplicate objects (the raven, globe, and portrait); you can move through these portals, but you can't see through them.
This game board can be folded in half to create different play spaces with at most 4-5 players in the game, or the entirety of it can be used for games with up to eight. Whenever the number of players is close to the upper limit of the board, you should probably play with the Cat; if the board seems too roomy, you should add the Dog instead.
Warring clans struggle for control of provinces in Feudal Japan; however, a conflict is not only won on the battlefield. Diplomacy and alliances will play a large part in winning the war. In Rising Sun, from the acclaimed team that brought fans Blood Rage, players enter a fantastical version of Feudal Japan and control different Clans with unique abilities. They will engage in combat, make offerings to the Gods, and form and break treaties. After three hard-fought years have passed, only the player who earned the most victory points will win.
This item is a Pre-Order and will be shipped out in Q1, 2018 upon release.
In the Heroes of Black Reach (Core Box) you will be able to help the Ultramarines in their merciless fight against the Warlord Zanzag and relive the grim adventures of Captain Cato Sicarius and Sergeant Scout Marines Torias Telion!
New collaboration between Warhammer 40K and the Heroes Tactical System. 2-player base game features the Black Reach battle between Orks and Ultramarines.
This item is a Pre-Order and will be shipped out on May, 2018.
Orders that contain both available items, and pre-order items will be shipped once all items are available.
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