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Elemental Surge

You may pay 1 less to play this card for each Elemental in your graveyard.

Elemental resonators you control gain [+200/+200].

10 item(s)
+

Elven Guide
  £0.45

When this card enters the field -> Look at the top three cards of your deck. Put one from among them in your graveyard and the rest on the bottom of your deck in any order.

10 item(s)
+

[Quickcast] (You may play this card anytime you have priority.)

Draw a card.

10 item(s)
+

[Judgment] 1GG (Pay 1GG to flip this card and put it into the field as a J-ruler.)

[Energize] G (As the game starts, if you are not the player going first, you get a will coin with "Banish this coin: Product G.")

Remove an Elemental in your graveyard from the game: Produce G. Spend this will only to play Spirit Magic chants. Play this ability only once per turn.

Rest: Search your deck for a card named "Gentle Breeze Elemental", reveal it and put it into your hand. Then shuffle your deck.

Gill, the Gifted Conjurer

(J-ruler side)

[Barrier] (Cards you control with [Barrier] cannot be targeted by spells or abilities your opponent controls.)

Remove an Elemental in your graveyard from the game: Product G. Spend this will only to play Spirit Magic chants. Play this ability only once per turn.

3 item(s)
+

Rest another recovered resonator you control: This card gains [+100/+100] until end of turn.

10 item(s)
+

Leaf Fighter
  £0.45

10 item(s)
+

Leaf Magician
  £0.45

When this card is put into a graveyard from the field -> Draw a card.

10 item(s)
+

Travelling Trader
  £0.70

When this card enters the field -> Draw a card, then discard a card.

10 item(s)
+

Tree Root Sprite
  £0.20

When this card enters the field -> Choose one - Destroy target non-magic stone, non-J/resonator entity, or search your deck for an Elemental and put it into your graveyard. Then shuffle your deck.

10 item(s)
+

Vanish
  £1.05

[Quickcast] (You may play this card anytime you have priority.)

Cancel target spell.

3 item(s)
+

Winds of Vitality
  £0.45

[Quickcast] (You may play this card anytime you have priority.)

Target J/resonator gains [+600/+600] until end of turn.

10 item(s)
+

Treat this card as a wind magic stone.

Rest: Produce G.

Banish this card: Draw a card.

5 item(s)
+

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