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[Call Cost] [Pay 1 gauge]
All <<Shinsengumi>> on your field get critical+1. (This monster will also gets critical+1!)
[Call Cost] [Pay 2 gauge]
When this card link attacks with another <<Adventurer>>, and for this turn, one of the cards in the link attack and this card gets Penetrate. Put this card into the drop zone at the end of turn.
That's right. I'm going along with you.
[Equip Cost] [Discard a card from your hand] Miracle Revival When your life would become 0, put this card into the drop zone, and reveal the top card of your deck, and discard it. If that card is a spell, your life becomes 3!
Those with no objective can never grasp glory.
[Act] "Megablast Bunker~!!" If you have 5 life or less, you may pay 6 gauge. If you do, destroy your opponent's center monster, and deal 4 damage to your opponent!!
I didn't know I had magical potential. Shows you that you wouldn't know until you try.
[Call Cost] [Pay 1 gauge & Put the top card of your deck into this card's soul] Junk Drill When this card attacks your opponent's monster in the center, play "Rock-Paper-Scissors" with your opponent. If you win, for this turn, this card gets [Penetrate].
[Soulguard] (If this card would leave the field, you may discard one soul to prevent it)
Let me show you the power I've gained from training in Dungeon World!
When this card enters the field, deal 1 damage to yourself or your opponent.
I'm an elite because I dare to dream. Ah, where could my prince be!?
[Cast Cost] [Pay 3 gauge]
You may only cast this card if your opponent has 3 life or less, neither you nor your opponent have a monster in the center, and you equipped an item. Deal 3 damage to your opponent!!
[Call Cost] [Pay 1 gauge & You may put a card with "Thunder Knights" in its card name from your hand into this card's soul] [Move] (At the beginning of each player's attack phase, if this card is on the field, you may move this card to an open monster area.) [Penetrate] (If this card attacks and destroys your opponent's monster in the center, this card deals damage equal to its critical to your opponent.) [Soulguard] (If this card would leave the field, you may discard one soul to prevent it)
I have no weak points after joining the Thunder Knights!
[Call Cost] [Pay 2 gauge & Put this card on top of a monster on your field with "Jackknife" in its card name]
When this card enters the field, put a card with "Dragon Shield" in its card name from your drop zone into the hand.
Fly with my rage resides! Fist of flame!
All cards with "Thunder Knights" on your field get critical+1, and [Move].
Announce our arrival! Show them our pride! Raise the flag of the Thunder Knights!
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