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BT02 Cyber Ninja Squad

Out of stock
Cyber Ninja Squad

[Call Cost] Pay 2 gauge.

"Galvanic Charge" When this card attacks, put the top card of your deck into the gauge.

[Act] "Galvanic Thunder" You may pay 2 gauge.

If you do, deal 2 damage to your opponent.

This ability may only be used once per turn.


Out of stock
Cyber Ninja Squad

[Call Cost] Pay 2 gauge.

"Almighty Miracle" When this card enters the field, search your deck for up to one spell card, put it into your hand, and shuffle your deck.


Cyber Ninja Squad

[Call Cost] Put two monsters from your field into the drop zone.

& Pay 2 gauge.

"The King's Roar" When this card enters the field, destroy all monsters on your opponent's field!

2 item(s)
+

Cyber Ninja Squad

[Call Cost] Pay 1 gauge.

[Move] (At the beginning of each player's attack phase, if this card is on the field, you may move this card to an open monster area.) [Double Attack] (Once per turn, this card may [Stand] after it attacks.)

3 item(s)
+

Out of stock
Cyber Ninja Squad

"Nanomachine Body Replacement" If this card would be destroyed, you may discard a non-monster card from your hand.

If you do, this card remains on the field.


Out of stock
Cyber Ninja Squad

[Call Cost] Pay 1 gauge.

"To Darkness" When your <Skull Warrior> deals damage to your opponent, you may put that card into the drop zone.

If you do, draw a card.


Cyber Ninja Squad

[Call Cost] Pay 3 gauge.

"Bloody Charge" This card gets critical+1 for each <Dragon Knight> in your drop zone.

This card's critical cannot be greater than 6.

1 item(s)
+

Out of stock
Cyber Ninja Squad

[Call Cost] Pay 3 gauge.

[Act] "Magica Blaster" You may discard a <Wizard> from your hand.

If you do, destroy a monster on your opponent's field.

This ability may only be used once per turn. "Luminous Shadow" When this card is link attacked, you may discard a <Wizard> from your hand.

If you do, nullify the link attack.

[Double Attack] (Once per turn, this card may [Stand] after it attacks.)


Out of stock
Cyber Ninja Squad

[Call Cost] Pay 3 gauge.

& Put up to two <72 Pillars> from your hand into this card's soul.

The [Cast Cost] of each of your spells is reduced by 1 gauge.

[Soulguard] (If this card would leave the field, you may discard one soul to prevent it [Double Attack] (Once per turn, this card may [Stand] after it attacks.)


Cyber Ninja Squad

[Act] "Garo Slash" You may pay 1 gauge.

If you do, for this turn, this card gets Double Attack and power+3000.

At end of turn, destroy this card.

1 item(s)
+

Cyber Ninja Squad

[Act] "Cyber Analysis" You may discard a <Ninja Arts> from your hand and pay 1 gauge.

If you do, draw two cards.

This ability may only be used once per turn.

1 item(s)
+

Out of stock
Cyber Ninja Squad

[Set] (This card remains on the field.)

[Cast Cost] Choose a card from your hand, deck or drop zone, and put it face down into this card's soul.

If you searched your deck, shuffle it.

You may look at this card's soul, and cast a <Secret Sword> from the soul by paying its [Cast Cost].

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