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Seeker role only.
During conflicts at this province, each player cannot spend fate from his or her fate pool.
Keeper role only.
Reaction: After this province is revealed - gain 1 fate for each attacking character.
Reaction: After this character wins a conflict as a defender - resolve the ring effect of that conflict as if you were the attacking player. (Max 1 per conflict.)
Limit 1 per deck.
Action: Give an opponent 1 fate. Choose an attachment on a character that player controls - take control of that attachments and attach it on an eligible character you control, if able. Otherwise, discard it.
Action: During a conflict - move this character home.
Courtesy. No Poison attachments.
Reaction: After this character enters play, choose an unbroken province - turn that province facedown.
Reaction: After this character wins a military conflict - draw 1 card.
Political conflicts cannot be declared against this holding's province.
Immune against opponents' ring effects.
While this character is attacking the contestent ring gains the void element. If this character wins the conflict as an attacker, instead of choosing an element to resolve, resolve each of that ring's effects.
While this character is attacking, each other character that has 1 or more fate on it does not count its skill toward the resolution of this conflict.
Action: Sacrifice this holding, select one - each player gains 2 fate or each player gains 2 honor. Refill this province faceup.
Attached character gains the crane clan symbol and the Duelist trait.
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