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Cannot be a stronghold province.
Interrupt: When this province is broken - take 2 honor from your opponent.
Earth role only.
Reaction: After this province is revealed - bow each character with printed cost 2 or lower.
Action: Choose a holding you control - you may trigger each of that holding's triggered abilities an additional time each round (or specified period).
During the fate phase, if you have the Imperial Favor, this character cannot lose fate or be discarded.
While you have the Imperial Favor, this character does not bow as a result of conflict resolution while attacking.
Reaction: After this holding is turned faceup - move it onto your stronghold province.
Action: During a conflict at this province, sacrifice this holding. Choose and attacking character with printed cost 2 or lower - move that character home.
Action: While this character is attacking - it gets +5military until the end of the conflict. Provinces cannot be broken during this conflict. At the end of the conflict, if you do not control a Commander character, discard this character.
While this character is attacking, only this character and honored characters count their skill toward the resolution of this conflict.
While this character is attacking, characters with lower glory than this character do not count their skill toward the resolution of this conflict.
Interrupt: When this character leaves play - claim the Imperial Favor.
This character gets +1military and +1Political while you do not have the Imperial Favor.
Limit 1 per deck.
This holding adds +3 to your side during each glory count.
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