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Ice Age

Adarkar Unicorn
  £0.09
Ice Age

Pow/Tgh: 2/2

Rules Text:

{T}: Add {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.

35 item(s)
+

Arctic Foxes
  £0.09
Ice Age

Pow/Tgh: 1/1

Rules Text:

Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.

31 item(s)
+

Arenson's Aura
  £0.09
Ice Age

Rules Text:

{W}, Sacrifice an enchantment: Destroy target enchantment.

{3}{U}{U}: Counter target enchantment spell.

28 item(s)
+

Armor of Faith
  £0.09
Ice Age

Rules Text:

Enchant creature

Enchanted creature gets +1/+1.

{W}: Enchanted creature gets +0/+1 until end of turn.

45 item(s)
+

Battle Cry
  £0.23
Ice Age

Rules Text:

Untap all white creatures you control.

Whenever a creature blocks this turn, it gets +0/+1 until end of turn.

13 item(s)
+

Black Scarab
  £0.23
Ice Age

Rules Text:

Enchant creature

Enchanted creature can't be blocked by black creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

17 item(s)
+

Blessed Wine
  £0.09
Ice Age

Rules Text:

You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.

33 item(s)
+

Blinking Spirit
  £0.46
Ice Age

Pow/Tgh: 2/2

Rules Text:

: Return Blinking Spirit to its owner's hand.

8 item(s)
+

Blue Scarab
  £0.23
Ice Age

Rules Text:

Enchant creature

Enchanted creature can't be blocked by blue creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.

20 item(s)
+

Call to Arms
  £0.34
Ice Age

Rules Text:

As Call to Arms enters the battlefield, choose a color and an opponent.

White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.

When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

6 item(s)
+

Caribou Range
  £0.34
Ice Age

Rules Text:

Enchant land you control

Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield."

Sacrifice a Caribou token: You gain 1 life.

3 item(s)
+

Ice Age

Rules Text:

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

25 item(s)
+

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