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When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.
When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.
Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
Exile target creature with power greater than or equal to your life total.
Choose one -
Destroy target Vampire.
Destroy target enchantment.
Destroy target attacking or blocking creature.
Whenever a creature enters the battlefield under your control, you may draw a card.
Prevent all combat damage that would be dealt to Everdawn Champion.
Famished Paladin doesn't untap during your untap step.
Whenever you gain life, untap Famished Paladin.
When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it.
Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
Enrage - Whenever Imperial Ceratops is dealt damage, you gain 2 life.
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.
Enchanted creature can't attack or block.
Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
Target creature gets +2/+2 until end of turn. You gain 2 life.
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.
When Paladin of Atonement dies, you gain life equal to its toughness.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
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