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Shadowmoor

Shadowmoor

Pow/Tgh: 1/1

Rules Text:

Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

40 item(s)
+

Shadowmoor

Pow/Tgh: 1/1

Rules Text:

17 item(s)
+

Shadowmoor

Pow/Tgh: 1/1

Rules Text:

Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

2 item(s)
+

Out of stock
Armored Ascension
  £0.27
Shadowmoor

Rules Text:

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.


Out of stock
Spirit Token
  £0.17
Shadowmoor

Pow/Tgh: 1/1

Rules Text:

Flying


Out of stock
Shadowmoor

Rules Text:

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.


Ballynock Cohort
  £0.09
Shadowmoor

Pow/Tgh: 2/2

Rules Text:

First strike

Ballynock Cohort gets +1/+1 as long as you control another white creature.

30 item(s)
+

Out of stock
Rat Token
  £0.24
Shadowmoor

Pow/Tgh: 1/1

Rules Text:


Shadowmoor

Pow/Tgh: 2/2

Rules Text:

First strike

Ballynock Cohort gets +1/+1 as long as you control another white creature.

2 item(s)
+

Barrenton Medic
  £0.18
Shadowmoor

Pow/Tgh: 0/4

Rules Text:

{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

44 item(s)
+

Wolf Token
  £0.17
Shadowmoor

Rules Text:

7 item(s)
+

Shadowmoor

Pow/Tgh: 0/4

Rules Text:

{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

3 item(s)
+

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