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Home Limit 3
When you confront this card's Problem, turn this card over.
Home Limit 4
Your flipped cards have +2 power.
When this card enters play, each player chooses a Friend, Resource, and Troublemaker they control, and retires the rest.
Main Phase: Choose one: Banish a Friend with 3 or more power, you need -2 Wild to confront Problems until the end of the turn, or put a Troublemaker from your discard pile into play face-up.
Main Phase: Pay 2 AT to score 2 points and turn this card over.
Immediate: During a faceoff, exhaust this card to flip an additional card.
Main Phase: Retire this card to put a Troublemaker from your discard pile into your hand.
Main Phase: Pay 2 AT to exhaust each opposing character and turn this card over. Characters exhausted this way do not ready during their controller's next Ready Phase.
Immediate: During a faceoff, exhaust this card to put a 1 power Pink Earth Pony Friend token into play.
Main Phase: Pay 2 AT to put two 2 power Pink Seashell Friend tokens into play and turn this card over.
Immediate: Pay 1 AT to give a Troublemaker +2 or -2 power until the end of the turn.
Main Phase: Pay 2 AT to search your deck for a Troublemaker, put it into play face-up, then shuffle your deck and turn this card over.
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