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Home Limit 3
Main Phase: Pay 2 AT to score 2 points and turn this card over.
Home Limit 4
Main Phase: Pay 2 AT to exhaust each opposing character and turn this card over. Characters exhausted this way do not ready during their controller's next Ready Phase.
Main Phase: Pay 2 AT to put two 2 power Pink Seashell Friend tokens into play and turn this card over.
Main Phase: Pay 2 AT to search your deck for a Troublemaker, put it into play face-up, then shuffle your deck and turn this card over.
Main Phase: Pay 2 AT to reveal the top five cards of your deck, put a card from your discard pile into your hand for each card with even power revealed this way, then shuffle your deck and turn this card over.
Main Phase: Pay 2 AT to move any number of your characters at home and turn this card over.
When this or another one of your Pegasus Friends enters play, that Friend gets +1 power until the end of the turn.
Your other Pirates have Competitive 2.
You may pay 1 AT less for the activated abilities of Pirate Ship.
Chaos: When this card is flipped, you may put it into play.
When this card enters play, it gets +2 power until the end of the turn.
Your other characters have Swift.
When this card enters play, if you have another Blue character, you may move one of your characters.
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