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You may include common Vehicle units from both the [Astra Militarum] and [Space Marine] factions, but cannot include other out of faction cards.
Interrupt: When you deploy an [Astra Militarum] or [Space Marine] unit, reduce its cost by 1 (to a minimum of 1.)
No Wargear Attachments.
Goes Fasta! - While your opponent has the initiative, this unit gets +2 ATK.
Each Vehicle unit you control loses all faction affiliations and gains the [Ork] faction affiliation.
F Vehicle units you control get +1 ATK and +1 HP.
Reaction: After your warlord damages a Vehicle army unit by an attack, gain control of that unit.
Attach to your warlord.
Attached unit gets +2 HP and gains "Reaction: After a Vehicle unit is destroyed at this planet, ready this unit. (Limit once per phase.)”
Reaction: After you deploy this unit to a [Tech] planet (blue), destroy a target Location support card.
Action: Exhaust this support to move a [Space Marine] army unit you control with printed cost 3 or lower from a Tech] planet (blue) to an adjacent planet.
Action: Sacrifice this unit to destroy a target exhausted support card.
They will ensure the destruction of their target, even at the cost of their lives.
Interrupt: When this unit leaves play, ready another target army unit you control.
Reaction: After you win a battle at a [Strongpoint] planet (green), move up to 2 non-warlord units you control at that planet to a target planet.
Reaction: After this unit resolves an attack against an enemy army unit, deal X unpreventable damage to a target enemy unit at this planet. X is the number of command icons the targeted unit has
While this unit is at a [Tech] planet (blue) it gains: [+1 Card]
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