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The Great Devourer

The Great Devourer

Starting Hand Size: 6

Starting Resources: 6

Reaction: After this warlord readies, remove half the damage from it. (Limit once per round.)

5 item(s)
+

Lurking Hormagaunt
  £0.45
The Great Devourer

Reaction: After this unit is assigned damage, reassign up to 2 of that damage to your warlord instead.

10 item(s)
+

Awakening Cavern
  £0.60
The Great Devourer

Action: Exhaust this support to ready a target unit you control.

Isolated from the Hive Mind and frozen in the ice-packs of Calth, mindless killers lurk, waiting to be unleashed.

5 item(s)
+

Ferocious Strength
  £0.60
The Great Devourer

Action: Your warlord or a synapse unit you control gains Brutal until the end of the combat round.

Old One Eye's destructive power has no bounds.

6 item(s)
+

The Great Devourer

Attach to your warlord.

Attached unit gets +1 HP

Reaction: After damage is removed from attached unit, it gets +X ATK for its next attack this phase. X is the amount of damage removed.

5 item(s)
+

The Great Devourer

Starting Hand Size: 6

Starting Resources: 6

Reaction: After this warlord commits to a planet, put 1 Termagant token into play at each adjacent planet.

5 item(s)
+

Brood Warriors
  £0.60
The Great Devourer

Hive Mind - Each Termagant token you control at this planet gains 1 command icon.

Tyranid Warriors act as links in the synaptic web of the Hive Mind, issuing commands to lesser bioforms

10 item(s)
+

The Great Devourer

Reaction: After a unit you control with the Hive Mind specialization and printed cost 3 or lower is destroyed, exhaust this support to put that unit into play from your discard pile exhausted at a planet.

5 item(s)
+

The Great Devourer

Combat Action: Rout a target army unit with printed cost equal to or lower than the number of [Tyranid] units you control at that planet.

6 item(s)
+

The Great Devourer

Attach to your warlord.

Attached unit gets +1 ATK.

Reaction: After attached unit destroys an enemy army unit by an attack, put 1 Termagant token into play at this planet.

5 item(s)
+

The Great Devourer

This unit must commit to a different planet than your warlord, if able.

While checking for a battle and determining initiative at this planet, this unit is considered to be a warlord, unless an enemy warlord is at this planet

3 item(s)
+

The Great Devourer

Reaction: After the combat phase begins, deal 1 damage to a target army unit at this planet. If this planet is infested, deal 2 damage instead.

Zoanthropes channel the psychic potential of the Hive Mind into devastating blasts of energy

3 item(s)
+

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