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A Game of Thrones 2nd Edition

  
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Across the Seven Kingdoms

Omen.

Action: Choose an opponent. You and that player each draw 2 cards.

All our cards are in near mint condition.

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All Men Are Fools

House Tully. Lord.

While Hoster Tully is participating in a challenge, each other participating House Tully character you control gains renown.

All our cards are in near mint condition.

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Core Set

Noble.

Reaction: After you win a [Power] challenge, move 1 power from the losing opponent's faction card to your own.

All our cards are in near mint condition.

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House of Thorns

Lord.

Reaction: After a [Tyrell] character enters play under your control, pay 1 gold to have Mace Tyrell gain 1 power. (Limit once per phase.)

Action: Kneel your faction card to remove another [Tyrell] character you control from the game until the beginning of the next phase.

All our cards are in near mint condition.

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Kings of the Isles

Ironborn. Lord.

Pillage. Renown.

Action: Kneel your faction card to choose a card in an opponent's discard pile and put it into play under your control. At the end of the phase, shuffle it into its owner's deck.

All our cards are in near mint condition.

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Lions of Casterly Rock

Lady. Queen.

Cersei Lannister does not kneel when declared as an attacker in an [Intrigue] challenge.

Reaction: After 1 or more cards are discarded from an opponent's hand, if you do not support that player, Cersei Lannister gains 1 power. (Limit 3 times per round.)

All our cards are in near mint condition.

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Sands of Dorne

Lord.

Action: Kneel your faction card to choose a participating character with fewer than 2 challenge icons and remove it from the challenge.

Reaction: After you lose a challenge, choose a character. Until the end of the phase, that character gains or loses a challenge icon of your choice.

All our cards are in near mint condition.

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£0.10 £0.08
Taking the Black

Ranger.

Stealth. Insight.

Forced Reaction: After you lose an unopposed challenge, sacrifice a Ranger character you control.

All our cards are in near mint condition.

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The Archmaester's Key

Item. Citadel.

Maester character only.

Action: Kneel attached character to choose an event in an opponent's discard pile. Once this phase, you may play that event as if it were in your hand. If you do, place it on the bottom of its owner's deck instead of placing it in that player's discard pile.

All our cards are in near mint condition.

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The Shadow City

Wildling.

Reaction: After the challenges phase begins, until the end of the phase, Varamyr Sixskins gains (choose one):

- the Bear trait and gets +5 STR.

- the Eagle trait, an [Intrigue] icon, and insight.

- the Cat trait, a [Power] icon, and stealth.

- the Wolf trait and intimidate, and gets +2 STR.

All our cards are in near mint condition.

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£0.85 £0.72
Watchers on the Wall

Bastard. Steward. Wildling.

Stealth.

Reaction: After you win a challenge in which Jon Snow is participating, either: stand each attacking Wildling character, or stand each defending [Night's Watch] character. (Limit once per phase.)

All our cards are in near mint condition.

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£0.28 £0.24
Wolves of the North

Army.

No attachments.

Reaction: After you win a [Military] challenge in which King Robb's Host is participating, move 1 power from the losing opponent's faction card to an attacking character. (2 power instead if there is a War plot card revealed.)

All our cards are in near mint condition.

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