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Action: Choose an opponent. You and that player each draw 2 cards.
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House Tully. Lord.
While Hoster Tully is participating in a challenge, each other participating House Tully character you control gains renown.
Reaction: After you win a [Power] challenge, move 1 power from the losing opponent's faction card to your own.
Reaction: After a [Tyrell] character enters play under your control, pay 1 gold to have Mace Tyrell gain 1 power. (Limit once per phase.)
Action: Kneel your faction card to remove another [Tyrell] character you control from the game until the beginning of the next phase.
Action: Kneel your faction card to choose a card in an opponent's discard pile and put it into play under your control. At the end of the phase, shuffle it into its owner's deck.
Cersei Lannister does not kneel when declared as an attacker in an [Intrigue] challenge.
Reaction: After 1 or more cards are discarded from an opponent's hand, if you do not support that player, Cersei Lannister gains 1 power. (Limit 3 times per round.)
Action: Kneel your faction card to choose a participating character with fewer than 2 challenge icons and remove it from the challenge.
Reaction: After you lose a challenge, choose a character. Until the end of the phase, that character gains or loses a challenge icon of your choice.
Forced Reaction: After you lose an unopposed challenge, sacrifice a Ranger character you control.
Maester character only.
Action: Kneel attached character to choose an event in an opponent's discard pile. Once this phase, you may play that event as if it were in your hand. If you do, place it on the bottom of its owner's deck instead of placing it in that player's discard pile.
Reaction: After the challenges phase begins, until the end of the phase, Varamyr Sixskins gains (choose one):
- the Bear trait and gets +5 STR.
- the Eagle trait, an [Intrigue] icon, and insight.
- the Cat trait, a [Power] icon, and stealth.
- the Wolf trait and intimidate, and gets +2 STR.
Bastard. Steward. Wildling.
Reaction: After you win a challenge in which Jon Snow is participating, either: stand each attacking Wildling character, or stand each defending [Night's Watch] character. (Limit once per phase.)
Reaction: After you win a [Military] challenge in which King Robb's Host is participating, move 1 power from the losing opponent's faction card to an attacking character. (2 power instead if there is a War plot card revealed.)
2019 Big Orbit Cards
VAT Number: 942210166