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The Corp cannot score an agenda on the same turn he or she installed it.
Trash Clot if the Corp purges virus counters.
Whenever the Runner steals an agenda, he or she must either take 1 tag or suffer 2 meat damage.
We Never Sleep.
[Click]: Flip this identity.
The Runner pays 1 more when spending a to remove a tag (not through a card ability).
You may pay 2 fewer when spending a to trash a resource (not through a card ability).
Make a run. When the run ends, trash 1 piece of ice that was rezzed during this run.
While there have been other anti-corporation movements before, like the Maroon Wave, this new one is different. It's organized. -Ramesh Gupta, One World Economy
Play only as your first click.
Until the turn ends, whenever you access a card not in Archives, trash it at no cost (even if it cannot normally be trashed) and suffer 1 meat damage.
This card is not trashed until another current is played or an agenda is scored.
Whenever the Corp draws 1 or more cards, he or she loses 1credit if it is not the first time he or she has drawn cards this turn.
Make a run. If you have 2 or fewer cards in your grip, each installed icebreaker has +2 strength until the end of the run.
The first time each turn that you make a successful run on HQ, you may choose 2 cards in your heap, if able. The Corp removes 1 from the game; the other is added to your grip.
Add 1 card (or up to 2 virus cards) from your heap to your grip.
Anything worth doing is worth doing twice.
You cannot include Jinteki cards in this deck.
The Once and Future Android.
[Click]: Host Pawn on an outermost piece of ice protecting a central server.
Whenever you make a successful run, move Pawn to the piece of ice directly after the current ice hosting Pawn, if able; otherwise, trash Pawn instead and install a Caïssa program from your grip or heap, ignoring all costs.
+1 [Memory Unit], 2 [Recurring Credits]
Use these credits to pay for using icebreakers.
Whenever there is a successful trace during a run, suffer 1 brain damage.
Limit one console per player.
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