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Arkham Horror: The Card Game

  
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Innate.

If this skill test is successful, ready an Ally asset at your location and heal 1 damage or 1 horror from it.

All our cards are in near mint condition.

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Spirit. Bold.

Play only as your first action.

Deal 1 damage to an enemy engaged with you. This action does not provoke attacks of opportunity.

All our cards are in near mint condition.

6 item(s)
+

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Talent. Science.

Uses (4 supplies). If First Aid has no supplies, discard it.

[Action] Spend 1 supply: Heal 1 damage and 1 horror from an investigator or Ally asset in your location.

All our cards are in near mint condition.

1 item(s)
+

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Innate.

If this skill test is successful, the investigator performing this test searches the top 3 cards of his or her deck for a card, draws it, and shuffles his or her deck.

All our cards are in near mint condition.

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Insight. Tactic.

Fast. Play only during your turn.

Attach to your location. Attached location gains:

All our cards are in near mint condition.

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Gambit.

Commit only to a skill test you are performing. As an additional cost to commit "Watch this!" to a skill test, spend up to 3 resources.

If you succeed by 1 or more, gain twice that many resources.

All our cards are in near mint condition.

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Item. Weapon. Firearm. Illicit.

Uses (3 ammo).

[Action] Spend 1 ammo: Fight. You get +2 [Combat] for this attack. If you succeed by 1 or more, this attack deals +1 damage. Once per turn, if you succeed by 3 or more, you may take an additional action this turn.

All our cards are in near mint condition.

4 item(s)
+

£0.40 £0.28

Practiced.

As an additional cost to commit Torrent of Power to a skill test, spend up to 3 charges from among assets you control.

For each charge spent in this way, Torrent of Power gains [Willpower]?.

All our cards are in near mint condition.

7 item(s)
+

£0.40 £0.28

Spell.

Uses (3 charges).

[Free] Exhaust Scrying and spend 1 charge: Look at the top 3 cards of any investigator’s deck, or the encounter deck. Return them to the top of that deck, in any order. If a Terror or Omen card is among the looked at cards, take 1 horror.

All our cards are in near mint condition.

4 item(s)
+

£0.40 £0.28

Choose an exhausted non-Elite enemy at your location and test [Agility] (X), where X is that enemy's evade value. If you succeed, deaft that enemy.

All our cards are in near mint condition.

5 item(s)
+

£0.40 £0.28

Fortune.

Choose an Ally asset with printed resource cost X in any player’s discard pile. Put that asset into play under your control.

All our cards are in near mint condition.

7 item(s)
+

£0.40 £0.28

Supply.

Gain 4 resources or place 4 supply tokens among assets controlled by investigators at your location, or any combination thereof.

All our cards are in near mint condition.

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