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Arkham Horror: The Card Game

  
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Spirit. Bold.

Play only as your first action.

Deal 1 damage to an enemy engaged with you. This action does not provoke attacks of opportunity.

All our cards are in near mint condition.

6 item(s)
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Talent. Science.

Uses (4 supplies). If First Aid has no supplies, discard it.

[Action] Spend 1 supply: Heal 1 damage and 1 horror from an investigator or Ally asset in your location.

All our cards are in near mint condition.

1 item(s)
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Item. Weapon. Firearm. Illicit.

Uses (3 ammo).

[Action] Spend 1 ammo: Fight. You get +2 [Combat] for this attack. If you succeed by 1 or more, this attack deals +1 damage. Once per turn, if you succeed by 3 or more, you may take an additional action this turn.

All our cards are in near mint condition.

4 item(s)
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Practiced.

As an additional cost to commit Torrent of Power to a skill test, spend up to 3 charges from among assets you control.

For each charge spent in this way, Torrent of Power gains [Willpower]?.

All our cards are in near mint condition.

7 item(s)
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Spell.

Uses (3 charges).

[Free] Exhaust Scrying and spend 1 charge: Look at the top 3 cards of any investigator’s deck, or the encounter deck. Return them to the top of that deck, in any order. If a Terror or Omen card is among the looked at cards, take 1 horror.

All our cards are in near mint condition.

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Choose an exhausted non-Elite enemy at your location and test [Agility] (X), where X is that enemy's evade value. If you succeed, deaft that enemy.

All our cards are in near mint condition.

5 item(s)
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Fortune.

Choose an Ally asset with printed resource cost X in any player’s discard pile. Put that asset into play under your control.

All our cards are in near mint condition.

7 item(s)
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The Pallid Mask (Easy/Standard):

[Skull]: -X. X is the number of locations away from the starting location you are (max -5).

[Cultist]: -2. If this token is revealed during an attack, and this skill test is successful, this attack deals 1 less damage.

[Tablet]: -2. If there is a ready Ghoul or Geist enemy at your location, it attacks you (if there is more than one, choose one).

[Elder Thing]: -2. If you fail, search the encounter deck and discard pile for a Ghoul or Geist enemy and draw it.

The Pallid Mask (Hard/Expert):

[Skull]: -X. X is the number of locations away from the starting location you are.

[Cultist]: -3. If this token is revealed during an attack and this skill test is successful, this attack deals no damage.

[Tablet]: -3. If there is a Ghoul or Geist enemy at your location, it readies and attacks you (if there is more than one, choose one).

[Elder Thing]: -4. If you fail, search the encounter deck and discard pile for a Ghoul or Geist enemy and draw it.

All our cards are in near mint condition.

5 item(s)
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Empire of the Dead:

Each location is connected to each location adjacent to it.

Specter of Death:

Spawn - The starting location.

Hunter. Retaliate.

While Specter of Death is exhausted, it takes 1 less damage from each attack made against it.

Forced - After you fail a skill test while attempting to evade Specter of Death: It attacks you.

All our cards are in near mint condition.

5 item(s)
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Empire of the Undead:

Each location is connected to each location adjacent to it.

Join Them In Death:

Each investigator is defeated and suffers 1 physical trauma.

All our cards are in near mint condition.

5 item(s)
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Through the Catacombs:

Objective - Find The Man in the Pallid Mask. He is somewhere in the Catacombs. (Do not advance until you are instructed.)

The Stranger's Shadow:

Spawn the set-aside The Man in the Pallid Mask weakness in the Tomb of Shadows (instead of its normal spawn location).

Check Campaign Log. If Ishimaru Haruko is not listed under "VIPs Slain," search the collection for Ishimaru Haruko (Just Skin and Bones) and spawn her at the starting location.

All our cards are in near mint condition.

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The Path is Barred:

Objective - "Tell us how to stop the path from opening!" If The Man in the Pallid Mask is defeated, advance.

Objective - "What is he trying to show us?" Investigators in the Tomb of Shadows may spend the requisite number of clues, as a group, to advance.

Behind the Mask:

If The Man in the Pallid Mask was defeated:

The Stranger drops to one knee, visibly wounded. Your knuckles whiten with anger, and you shout, "We know about Carcosa and Hastur. Now tell us how to stop this madness!" The Stranger digs his fingers into the cold stone floor, and the catacombs shake...

Mark two Conviction in your Campaign Log.

Remove The Man in the Pallid Mask from the game.

Advance to Act 3a - The Way Out.——————————————————————————

If you spent clues to advance:

Recognizing that the Stranger poses no immediate danger to you, you study your surroundings and the strange shadows along the wall. He takes something from the fire, and the shadows twist and distort once more, revealing a strange diagram...

Mark two Doubt in your Campaign Log.

Remove The Man in the Pallid Mask from the game.

Advance to Act 3a - Leading the Way.

All our cards are in near mint condition.

5 item(s)
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