Arkham Horror: The Card Game

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Arkham Horror: The Card Game

The Pallid Mask (Easy/Hard)
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The Pallid Mask (Easy/Standard):

[Skull]: -X. X is the number of locations away from the starting location you are (max -5).

[Cultist]: -2. If this token is revealed during an attack, and this skill test is successful, this attack deals 1 less damage.

[Tablet]: -2. If there is a ready Ghoul or Geist enemy at your location, it attacks you (if there is more than one, choose one).

[Elder Thing]: -2. If you fail, search the encounter deck and discard pile for a Ghoul or Geist enemy and draw it.

The Pallid Mask (Hard/Expert):

[Skull]: -X. X is the number of locations away from the starting location you are.

[Cultist]: -3. If this token is revealed during an attack and this skill test is successful, this attack deals no damage.

[Tablet]: -3. If there is a Ghoul or Geist enemy at your location, it readies and attacks you (if there is more than one, choose one).

[Elder Thing]: -4. If you fail, search the encounter deck and discard pile for a Ghoul or Geist enemy and draw it.

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Empire of the Dead:

Each location is connected to each location adjacent to it.

Specter of Death:

Spawn - The starting location.

Hunter. Retaliate.

While Specter of Death is exhausted, it takes 1 less damage from each attack made against it.

Forced - After you fail a skill test while attempting to evade Specter of Death: It attacks you.

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Empire of the Undead:

Each location is connected to each location adjacent to it.

Join Them In Death:

Each investigator is defeated and suffers 1 physical trauma.

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Through the Catacombs:

Objective - Find The Man in the Pallid Mask. He is somewhere in the Catacombs. (Do not advance until you are instructed.)

The Stranger's Shadow:

Spawn the set-aside The Man in the Pallid Mask weakness in the Tomb of Shadows (instead of its normal spawn location).

Check Campaign Log. If Ishimaru Haruko is not listed under "VIPs Slain," search the collection for Ishimaru Haruko (Just Skin and Bones) and spawn her at the starting location.

All our cards are in near mint condition

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The Path is Barred:

Objective - "Tell us how to stop the path from opening!" If The Man in the Pallid Mask is defeated, advance.

Objective - "What is he trying to show us?" Investigators in the Tomb of Shadows may spend the requisite number of clues, as a group, to advance.

Behind the Mask:

If The Man in the Pallid Mask was defeated:

The Stranger drops to one knee, visibly wounded. Your knuckles whiten with anger, and you shout, "We know about Carcosa and Hastur. Now tell us how to stop this madness!" The Stranger digs his fingers into the cold stone floor, and the catacombs shake...

Mark two Conviction in your Campaign Log.

Remove The Man in the Pallid Mask from the game.

Advance to Act 3a - The Way Out.——————————————————————————

If you spent clues to advance:

Recognizing that the Stranger poses no immediate danger to you, you study your surroundings and the strange shadows along the wall. He takes something from the fire, and the shadows twist and distort once more, revealing a strange diagram...

Mark two Doubt in your Campaign Log.

Remove The Man in the Pallid Mask from the game.

Advance to Act 3a - Leading the Way.

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The Way Out:

Forced - At the end of the round, if The Gate to Hell is in play: Discard the location that is farthest from The Gate to Hell. Move each investigator and enemy that was at that location to a connecting location and deal 2 damage to each of them.

Objective - If each undefeated investigator is at The Gate to Hell, advance.

The Catacombs Collapse:

(->R1)

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Leading the Way:

Objective - If each undefeated investigator is at Blocked Passage, advance.

The Secret Exit:

(->R2)

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The Gate to Hell / Catacombs
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The Gate to Hell:

Forced - When The Gate to Hell is revealed: Put the top 2 Catacombs in the Catacombs deck into play above and below The Gate to Hell.

Catacombs:

As an additional cost for you to enter Catacombs, investigators at your location must spend 1[per investigator] clues, as a group.

All our cards are in near mint condition

5 item(s)
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Stone Archways / Catacombs
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Stone Archways:

Ignore the text on unrevealed locations adjacent to Stone Archways.

Forced - When Stone Archways is revealed: Put the topmost Catacombs in the Catacombs deck into play to the right of Stone Archways.

Catacombs:

As an additional cost for you to enter Catacombs, investigators at your location must spend 1[per investigator] clues, as a group.

All our cards are in near mint condition

10 item(s)
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Crypt of the Sepulchral Lamp:

Crypt of the Sepulchral Lamp is investigated using [Willpower] instead of the skill indicated by the investigation attempt.

Forced - When Crypt of the Sepulchral Lamp is revealed: Put the top 2 Catacombs in the Catacombs deck into play above and to the right of Crypt of the Sepulchral Lamp.

Catacombs:

As an additional cost for you to enter Catacombs, investigators at your location must spend 1[per investigator] clues, as a group.

All our cards are in near mint condition

5 item(s)
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Bone-Filled Cavern:

While you are investigating Bone-Filled Cavern, you have 1 fewer hand slot.

Forced - When Bone-Filled Cavern is revealed: Put the top 2 Catacombs in the Catacombs deck into play below and to the right of Bone-Filled Cavern.

Catacombs:

As an additional cost for you to enter Catacombs, investigators at your location must spend 1[per investigator] clues, as a group.

All our cards are in near mint condition

5 item(s)
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Well of Souls / Catacombs
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Well of Souls:

Forced - After you end your turn at Well of Souls: You must either take 1 direct horror or discard 2 random cards from your hand.

Forced - When Well of Souls is revealed: Put the topmost Catacombs in the Catacombs deck into play above, below, or to the right of Well of Souls.

Catacombs:

As an additional cost for you to enter Catacombs, investigators at your location must spend 1[per investigator] clues, as a group.

All our cards are in near mint condition

5 item(s)
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