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[Action]: Test [Intellect] (3) to read an ancient sign. If you succeed, look at the revealed side of any Catacombs location in play. (Group limit once per game.)
Forced - When Candlelit Tunnels is revealed: Put the top 2 Catacombs in the Catacombs deck into play to the left and right of Candlelit Tunnels.
As an additional cost for you to enter Catacombs, investigators at your location must spend 1[per investigator] clues, as a group.
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Labyrinth of Bones:
Forced - When Labyrinth of Bones is revealed: Put the top 3 Catacombs in the Catacombs deck into play above, below, and to the right of Labyrinth of Bones.
Forced - When you would move from Narrow Shaft to an unrevealed location: Test [Agility] (3). If you fail, take 1 damage and cancel the effects of the move.
Forced - When Narrow Shaft is revealed: Put the topmost Catacombs in the Catacombs deck into play above or to the right of Narrow Shaft.
Forced - After you end your turn at Shivering Pools: You must either take 1 direct damage or lose 5 resources.
Forced - When Shivering Pools is revealed: Put the topmost Catacombs in the Catacombs deck into play below or to the right of Shivering Pools.
Forced - When you reveal Blocked Passage: Take 2 damage. You cannot leave Blocked Passage this round.
Tomb of Shadows:
Forced - When Tomb of Shadows is revealed: Advance to act 1b.
While The Man in the Pallid Mask is at the Tomb of Shadows, he gets +1[per investigator] health and cannot be defeated by his [Action] ability.
Spawn - Nearest unrevealed location.
[Action]: Parley. Test [Intellect] (4) to interpret the guide’s ravings. If you succeed, look at the revealed side of any Catacombs location in play. (Group limit once per game.)
Spawn - Discard a Humanoid enemy at any location and spawn Corpse Dweller at that location. If there are no Humanoid enemies in play, discard Corpse Dweller and draw a new card from the top of the encounter deck.
Revelation - Test [Willpower] (3). For each point you fail by, take 1 horror. When assigning horror from this effect, it must be divided as evenly as possible among eligible cards.
Revelation - Put The Shadow Behind You into play in your threat area. Limit 1 per investigator.
[Action]: You look behind you.
Forced - At the end of your turn, if you did not perform the above [Action] ability: You must either discard all of your resources or discard all cards in your hand. Then, discard The Shadow Behind You.
Revelation - Attach to your location if there is no copy of The Pit Below attached (if there is, discard The Pit Below and it gains surge instead).
Attached location gets +1 shroud.
Forced - At the end of the round: Each investigator at attached location takes 3 damage. Discard The Pit Below.
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