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Arkham Horror: The Card Game

[Action]: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.

12 item(s)
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Intruders
  £0.25

[Action]: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.

12 item(s)
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Objective ヨ When the round ends, investigators at any non-Campsite locations may spend the requisite number of clues, as a group, to advance.

12 item(s)
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Objective ヨ If Ichtaca is defeated, advance.

Objective ヨ If there are 1[per investigator] clues on Ichtaca, place her in the victory display and advance.

18 item(s)
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Each Eztli Guardian enemy cannot attack or be attacked. Ignore the effects of each Arrows from the Trees treachery.

Objective ヨ Only investigators at the Ruins of Eztli can spend the requisite number of clues, as a group, to advance.

12 item(s)
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The Guarded Ruins
  £0.25

Each Eztli Guardian enemy gets +1 fight and +1 evade. Each Arrows from the Trees treachery gains surge.

Objective ヨ Only investigators at the Ruins of Eztli can spend the requisite number of clues, as a group, to advance.

12 item(s)
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Expedition Camp
  £0.25

12 item(s)
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*Alejandro Vela
  £0.25

You get +1 skill value while investigating an Ancient location.

[Action] If you are at an Ancient location, exhaust Alejandro Vela: Draw 2 cards.

12 item(s)
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*Ichtaca
  £0.25

Alert. Retaliate.

[Action]: Parley. Test [Intellect] (4) to convince Ichtaca you are not her enemy. If you succeed, place 1 clue (from the token bank) on her. If you fail and Ichtaca is ready, she attacks you.

Victory 1.

12 item(s)
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Ruins of Eztli
  £0.35

Forced ヨ After you fail a skill test while investigating Ruins of Eztli: Draw the top card of the encounter deck.

Victory 2.

6 item(s)
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The Doom of Eztli
  £0.15

[Skull] : ヨ1 (ヨ3 instead if there is doom on your location).

[Cultist] or [Tablet]: ヨX. X is the number of locations with doom on them.

[Elder Thing]: Reveal another chaos token. If you fail, place 1 doom on your location.

18 item(s)
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Something Stirs...
  £0.25

*This agenda gets +1[per investigator] doom threshold.

Forced ヨ When this agenda advances: Do not remove doom from each location in play.

12 item(s)
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