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Arkham Horror: The Card Game

The Temple Warden
  £0.05

*This agenda gets +1[per investigator] doom threshold.

24 item(s)
+

Into the Ruins
  £0.35

[Action]: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.

6 item(s)
+

Magic and Science
  £0.35

[Action]: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.

Objective ヨ Only investigators in the Chamber of Time may spend the requisite number of clues, as a group, to advance.

6 item(s)
+

Escape the Ruins
  £0.15

While there are 3 or more vengeance points in the victory display, each Serpent enemy gets +1 evade.

Objective ヨ If each undefeated investigator has resigned, advance.

18 item(s)
+

Entryway
  £0.15

18 item(s)
+

*Relic of Ages
  £0.15

18 item(s)
+

Alert. Hunter. Retaliate.

Harbinger of Valusia can retaliate while exhausted.

Forced ヨ After Harbinger of Valusia is successfully attacked or evaded: Place 1 resource on it. Then, if there are 2[per investigator] resources on it, it vanishes with a sinister hiss. (Set it aside, out of play. It keeps all damage tokens.)

Vengeance 5.

18 item(s)
+

Ancient Hall
  £0.15

Forced ヨ At the end of the round: Flip 1 of the clues on Ancient Hall to its doom side. Any investigator at Ancient Hall may spend 3 resources to cancel this effect.

18 item(s)
+

Grand Chamber
  £0.15

Forced ヨ When you investigate Grand Chamber and do not succeed by at least 2: Before resolving any other effects from this skill test, flip 1 of the clues on Grand Chamber to its doom side.

Victory 1.

18 item(s)
+

Burial Pit
  £0.15

Forced ヨ After you put Burial Pit into play by exploring successfully: You must either draw 2 cards from the top of the encounter deck or place 2 doom on Burial Pit, or any combination thereof.

Victory 1.

18 item(s)
+

Underground Ruins
  £0.15

While there is an enemy in Underground Ruins, Underground Ruins is considered to be in the victory display (for the purposes of counting vengeance).

Forced ヨ After an enemy in Underground Ruins leaves play: Place 1 doom on Underground Ruins.

Vengeance 1.

18 item(s)
+

Secret Passage
  £0.15

Forced ヨ After you enter Secret Passage: You must either take 1 horror and 1 damage, or place 1 doom on Secret Passage. Check your supplies. If you or an investigator at Secret Passage has a rope, ignore this effect.

Victory 1.

18 item(s)
+