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Arkham Horror: The Card Game

Chamber of Time
  £0.15

Forced ヨ After Chamber of Time enters play: Attach the set-aside Relic of Ages asset to the Chamber of Time. Place 1 doom on Chamber of Time.

Vengeance 2. Victory 2.

18 item(s)
+

Path of Thorns
  £0.15

Forced ヨ After you fail a skill test while investigating Path of Thorns: Take 1 damage.

Forced ヨ After you explore while at Path of Thorns, if the exploration was not successful: Take 1 damage.

18 item(s)
+

River Canyon
  £0.15

[Action]: Heal 1 damage from an investigator at River Canyon. Check your supplies. If you have a canteen, heal 2 additional damage. (Limit once per game.)

18 item(s)
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Rope Bridge
  £0.15

Forced ヨ When you attempt to explore while at Rope Bridge: Test [Agility] (2). If you fail, cancel the exploration, take 2 damage, lose all remaining actions, and end your turn. Place your investigator in the River Canyon (if it is not in play, search the exploration deck for River Canyon and put it into play first; shuffle the exploration deck).

18 item(s)
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Serpent's Haven
  £0.15

Each Serpent enemy at Serpentメs Haven gets +1 fight.

Forced ヨ After you investigate or explore while at Serpentメs Haven, if you are poisoned: Take 1 damage.

Victory 1.

18 item(s)
+

Circuitous Trail
  £0.15

As an additional cost for you to investigate or explore while at Circuitous Trail, check your supplies. If no investigator at your location has a compass, you must spend 3 resources.

Victory 1.

18 item(s)
+

Temple of the Fang
  £0.15

Temple of the Fang gets +1 shroud for each vengeance point in the victory display.

Victory 2.

18 item(s)
+

Overgrown Ruins
  £0.15

Forced ヨ After you enter Overgrown Ruins, if you are poisoned: Lose all remaining actions and end your turn.

Victory 2.

18 item(s)
+

Overgrowth
  £0.15

Revelation ヨ Attach to your location. Limit 1 per location.

You cannot explore at attached location.

[Action]: Test [Combat] (4) to hack through the brush or [Intellect] (4) to find another route. If you succeed, discard Overgrowth.

18 item(s)
+

Revelation ヨ Put Voice of the Jungle into play in your threat area.

Forced ヨ At the end of your turn, if you did not successfully explore this turn: Take 1 horror.

[Action]: Test [Willpower] (3). If you succeed, discard Voice of the Jungle.

18 item(s)
+

Pit Viper
  £0.15

Forced ヨ After Pit Viper deals you damage from its attack: If you are not poisoned, put a set-aside Poisoned weakness into play in your threat area.

Vengeance 1.

18 item(s)
+

Boa Constrictor
  £0.15

Hunter.

Forced ヨ After Boa Constrictor attacks you: During the next upkeep phase, your exhausted cards cannot ready.

Vengeance 2.

18 item(s)
+