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Arkham Horror: The Card Game

Ill Omen
  £0.15

Peril.

Revelation ヨ Choose a location where there is at least 1 investigator. Place 1 doom on that location. Each investigator at the chosen location takes 1 horror.

18 item(s)
+

Ancestral Fear
  £0.15

Peril. Surge.

Revelation ヨ You must either (choose one):

ヨPlace 1 doom on your location and discard Ancestral Fear (instead of placing it in the victory display).

ヨPlace Ancestral Fear in the victory display.

Vengeance 1.

18 item(s)
+

Deep Dark
  £0.15

Revelation ヨ Put Deep Dark into play next to the agenda deck.

No more than 1 clue may be discovered from each location by each investigator each round.

Forced ヨ At the end of the round: Discard 1 copy of Deep Dark from play. (Max once per round.)

18 item(s)
+

Hunter.

Brotherhood Cultist gets +1 fight and +1 evade for each doom on it.

Forced ヨ When you initiate an attack against Brotherhood Cultist: Place 1 doom on Brotherhood Cultist.

18 item(s)
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Shadowed
  £0.15

Revelation ヨ If there are no Cultist enemies in play, take 1 horror and Shadowed gains surge. Otherwise, find the Cultist enemy nearest to you. Place 1 doom on that enemy and test [Willpower] (X), where X is that enemyメs fight value. If you fail, take 2 horror.

18 item(s)
+

Words of Power
  £0.15

Revelation ヨ Put Words of Power into play in your threat area.

If there are 1 or more enemies at your location with doom on them, you cannot damage those enemies or discover clues at your location.

[Action] [Action]: Discard Words of Power.

18 item(s)
+

Fang of Yig
  £0.15

Prey ヨ Poisoned investigator.

Retaliate.

While Fang of Yig is engaged with a poisoned investigator, that investigator cannot play cards or commit cards to skill tests.

18 item(s)
+

Snakescourge
  £0.15

Revelation ヨ Put Snakescourge into play in your threat area. If you are poisoned, Snakescourge gains surge.

Treat each of your non-weakness Item assets as if its text box were blank (except for Traits).

Forced ヨ At the end of the round: Discard Snakescourge.

18 item(s)
+

Serpent's Call
  £0.15

Revelation ヨ You must either (choose one): Put a set-aside Poisoned weakness into play in your threat area, or draw the top 2 cards of the encounter deck.

18 item(s)
+

Creeping Poison
  £0.15

Surge.

Revelation ヨ Each investigator who is poisoned takes 1 damage.

17 item(s)
+

Poisoned
  £0.15

Limit 1 per investigator. Limit 1 per deck.

Permanent.

You are poisoned. (This has no game effect on its own. Other card effects may change or become stronger while you are poisoned.)

18 item(s)
+

Out of stock
Second Wind
  £0.30

Play only as your first action.

Heal 1 damage (2 instead if you drew a treachery this round). Then, draw 1 card.