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Play only as your first action.
Heal 1 damage (2 instead if you drew a treachery this round). Then, draw 1 card.
Commit only to a skill test you are performing.
Take the Initiative loses ? for each action that has been completed by any investigator this phase.
[Free] Exhaust Well Prepared: Choose an asset you control. You get +X skill value for this skill test, where X is the number of matching skill icons on the chosen asset.
Play only if there is a clue on your location.
Place 2 secrets on an asset you control.
ﾓHow do you know Iﾒm mad?ﾔ said Alice. ﾓYou must be,ﾔ said the Cat, ﾓor you wouldnﾒt have come here.ﾔ ﾖ Lewis Carroll, Aliceﾒs Adventures in Wonderland
Commit only to a skill test printed on a scenario card.
If this skill test is successful, discover 1 clue at your location.
[Free] Place 1 of your clues on your location and exhaust Quick Study: You get +3 skill value for this skill test.
If this skill test is successful during an evasion attempt, the next time the evaded enemy takes damage this turn, deal it 1 additional damage.
Only someone who is half seas over would lather up the OﾒBannions.
[Free] Spend 3 resources and exhaust High Roller: You get +2 skill value for this skill test. If you succeed, gain 3 resources.
The higher the stakes, the better his luck.
If this skill test is successful during an investigation, place 1 charge or secret on an asset you control.
[Reaction] When a skill test you are performing begins, if Recall the Future is ready, name a chaos token: If the named chaos token is revealed during this skill test, exhaust Recall the Future. Then, you get +2 skill value for this skill test.
Uses (3 tries). If Try and Try Again has no tries, discard it.
[Reaction] After a skill test is failed, if a skill card you own is committed to that test, exhaust Try and Try Again and spend 1 try: Return that skill card to your hand.
[Free] Discard 1 card from your hand: You get +2 skill value for this skill test. (Limit once per test.)
Bravery is born when there is no other choice.
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