The Forgotten Age

  

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[Reaction] After your turn begins: Play an Ally asset, reducing its cost by 1.

[Elder Sign] effect: +2. Search the top 3 cards of your deck for an Ally asset and draw it. Shuffle your deck.

All our cards are in near mint condition.

1 item(s)
+

£0.39 £0.31

[Reaction] After your turn begins: Play an Ally asset, reducing its cost by 1.

[Elder Sign] effect: +2. Search the top 3 cards of your deck for an Ally asset and draw it. Shuffle your deck.

All our cards are in near mint condition.

4 item(s)
+

£0.39 £0.31

[Reaction] After you move to a location: Take an investigate action. (Limit once per round.)

[Elder Sign] effect: +1. After this test ends, you may move to a connecting location.

All our cards are in near mint condition.

3 item(s)
+

£0.39 £0.31

[Reaction] After you move to a location: Take an investigate action. (Limit once per round.)

[Elder Sign] effect: +1. After this test ends, you may move to a connecting location.

All our cards are in near mint condition.

5 item(s)
+

£0.39 £0.31

You may take an additional action during your turn, which can only be used to evade.

[Elder Sign] effect: +1 for each exhausted enemy in play. If you succeed by 2 or more, you may discover 1 clue at your location.

All our cards are in near mint condition.

3 item(s)
+

£0.39 £0.31

You may take an additional action during your turn, which can only be used to evade.

[Elder Sign] effect: +1 for each exhausted enemy in play. If you succeed by 2 or more, you may discover 1 clue at your location.

All our cards are in near mint condition.

4 item(s)
+

£0.39 £0.31

[Reaction] After an investigator reveals an [Auto-fail] chaos token: Cancel that token and treat it as an [Elder Sign] token, instead. (Limit once per game.)

[Elder Sign] effect: You automatically succeed. After this test ends, either (choose one):

? Draw 1 card and gain 1 resource.

? If it is your turn, you may take an additional action this turn.

All our cards are in near mint condition.

2 item(s)
+

£0.39 £0.31

[Reaction] After an investigator reveals an [Auto-fail] chaos token: Cancel that token and treat it as an [Elder Sign] token, instead. (Limit once per game.)

[Elder Sign] effect: You automatically succeed. After this test ends, either (choose one):

? Draw 1 card and gain 1 resource.

? If it is your turn, you may take an additional action this turn.

All our cards are in near mint condition.

4 item(s)
+

£0.39 £0.31

You get +1 [Willpower] and +1 [Intellect] for each horror on you.

You get +1 [Combat] and +1 [Agility] for each damage on you.

[Elder Sign] effect: +0. You may either heal 1 damage or horror, or take 1 direct damage or direct horror.

All our cards are in near mint condition.

3 item(s)
+

£0.39 £0.31

You get +1 [Willpower] and +1 [Intellect] for each horror on you.

You get +1 [Combat] and +1 [Agility] for each damage on you.

[Elder Sign] effect: +0. You may either heal 1 damage or horror, or take 1 direct damage or direct horror.

All our cards are in near mint condition.

5 item(s)
+

£0.39 £0.31

Leo Anderson deck only.

You have 2 additional ally slots, which can only be used to hold non-unique allies.

All our cards are in near mint condition.

1 item(s)
+

£0.39 £0.31

Revelation ? You must either discard an Ally asset you control from play, or discard each Ally asset from your hand. If no assets are discarded by this effect, shuffle Bought in Blood back into your deck.

All our cards are in near mint condition.

2 item(s)
+