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Dark Irregulars

  

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£22.44
Demonic Lord Invasion

[CONT](VC):During your turn, this unit gets [Power]+1000 for each <<Dark Irregulars>> in your soul.

[ACT](VC):[Counter Blast (1) & Choose one of your <<Dark Irregulars>> rear-guards, and put it into your soul] Your opponent chooses one of his or her rear-guards, and retires it.

All our cards are in near mint condition.


£7.25
Demonic Lord Invasion

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC) or (RC), if you have a <<Dark Irregulars>> vanguard, you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards, and retire it.

All our cards are in near mint condition.


£4.41
Demonic Lord Invasion

[AUTO](VC):At the beginning of your main phase, Soul Charge (1), and this unit gets [Power]+2000 until end of turn.

[ACT](VC/RC):[Soul Blast (8) & Counter Blast (5)] Choose one of your opponent's rear-guards, and put that unit on your opponent's (VC), and at the beginning of the end phase of that turn, your opponent chooses a card from his or her soul, and rides it.

All our cards are in near mint condition.

1 item(s)
+

£11.24
Demonic Lord Invasion

[CONT](VC):During your turn, this unit gets [Power]+1000 for each <<Dark Irregulars>> in your soul.

[ACT](VC):[Counter Blast (1) & Choose one of your <<Dark Irregulars>> rear-guards, and put it into your soul] Your opponent chooses one of his or her rear-guards, and retires it.

All our cards are in near mint condition.


£1.27
Demonic Lord Invasion

[ACT](VC): [Counter Blast (2)] If you have a card named "Werwolf Sieger" in your soul, this unit gets [Power]+5000/[Critical]+1 until end of turn.

[ACT](Hand): [Reveal this card to your opponent, and put it on top of your deck] Search your deck for up to one card named "Werwolf Sieger", reveal it to your opponent, put it into your hand, and shuffle your deck.

All our cards are in near mint condition.

3 item(s)
+

£1.32
Demonic Lord Invasion

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC) or (RC), if you have a <<Dark Irregulars>> vanguard, you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards, and retire it.

All our cards are in near mint condition.

1 item(s)
+

£3.99
Demonic Lord Invasion

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck)

[AUTO]:[Choose a <<Dark Irregulars>> from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your <<Dark Irregulars>> that is being attacked, and that unit cannot be hit until end of that battle.

All our cards are in near mint condition.

9 item(s)
+

£3.16
Demonic Lord Invasion

[AUTO](RC):During your main phase, when a card is put into your soul, if you have a <<Dark Irregulars>> vanguard, this unit gets [Power]+3000 until end of turn.

All our cards are in near mint condition.

7 item(s)
+

£0.40
Demonic Lord Invasion

[CONT](VC/RC): Restraint (This unit cannot attack.)

[ACT](VC/RC):[Soul Blast (3)] This unit loses "Restraint" until end of turn.

[AUTO](VC):When this unit is boosted by a <<Dark Irregulars>>, this unit gets [Power]+5000 until end of that battle.

All our cards are in near mint condition.

9 item(s)
+

£0.94
Demonic Lord Invasion

All our cards are in near mint condition.

10 item(s)
+

£0.50
Demonic Lord Invasion

[CONT](VC/RC):During your turn, if the number of <<Dark Irregulars>> in your soul is six or more, this unit gets [Power]+3000.

All our cards are in near mint condition.

6 item(s)
+

£0.83
Demonic Lord Invasion

[AUTO]:When this unit is placed on (VC) or (RC), if you have a <<Dark Irregulars>> vanguard, you may Soul Charge (1).

All our cards are in near mint condition.

7 item(s)
+