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Genesis

Existence Angel
  £0.30
PR cards

[AUTO](RC):When an attack hits a vanguard during the battle that this unit boosted a «Genesis», you may Soul Charge (1).

16 item(s)
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PR cards

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (6)] Choose up to three of your «Genesis» rear-guards, and those units get [Power]+5000 until end of turn. This ability cannot be used for the rest of that turn.

[ACT](VC):[Counter Blast (1)] Choose one of your locked cards, and unlock it.

[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

18 item(s)
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PR cards

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (6)] Choose up to three of your «Genesis» rear-guards, and those units get [Power]+5000 until end of turn. This ability cannot be used for the rest of that turn.

[ACT](VC):[Counter Blast (1)] Choose one of your locked cards, and unlock it.

[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

17 item(s)
+

PR cards

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When a <<Genesis>> rides this unit, you may pay the cost. If you do, draw a card, Soul Charge (3), and choose your vanguard, and that unit gets

[Power]+10000 until end of turn.

[AUTO](VC):When this unit attacks a vanguard, Soul Charge (1), and this unit gets

[Power]+1000 until end of that battle.

[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

16 item(s)
+

PR cards

[AUTO]:When this card is put into the drop zone from your soul, choose one of your vanguards, and it gets "[AUTO](VC):When this unit's attack hits a vanguard, choose one of your opponent's rear-guards, and retire it." until end of turn.

This item is an ENGLISH card. Any Japanese images are used for promotional purposes only.

5 item(s)
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PR cards

[ACT](VC):[Soul Blast (6)] This unit gets [Power]+10000/[Critical]+1 until end of turn, if the number of cards in your soul is two or less, put the top card of your deck into your damage zone.

[AUTO]:[Counter Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, choose three cards with "Regalia" in its card name from your drop zone, and put them into your soul. Then, if the number of cards in your soul is ten or more, put the top card of your deck into your damage zone.

7 item(s)
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PR cards

[AUTO](RC):[Soul Blast (3)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose up to two cards at random from your opponent's hand, bind them face down, and at the end of that turn, your opponent puts the cards bound with this effect into his or her hand.

17 item(s)
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1 item(s)
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Out of stock
CFV PR Cards

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Fenrir" in its card name, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.

[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.


Out of stock
CFV PR Cards

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Fenrir" in its card name, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.

[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.