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[ACT](VC) Limit Break 4:[Counter Blast (2) & Soul Blast (2)] Unlock all of your locked cards, if the number of <<Gold Paladin>> rear-guards you have is five, until end of turn, this unit gets [Power]+10000/[Critical]+1, and at the end of that turn, Soul Charge (1), choose a card from your damage zone, and turn it face up.
[CONT](VC):During your turn, this unit gets [Power]+1000 for each of your <<Gold Paladin>> rear-guards.
This item is an English card. Any Japanese images are for illustrative purposes only.
All our cards are in near mint condition.
[AUTO] Limit Break 5:When this unit is placed on (VC) by riding from a grade 3 or greater unit with "Ezel" in its card name, until end of turn, this unit gets [Power]+10000, and your opponent cannot call cards other than grade 1 from hand to (GC).
[ACT](RC)Unite (This ability is active if you have called two or more units to (RC) or (GC) during this turn):[Counter Blast (1)] This unit gets [Power]+3000 until end of turn.
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