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[AUTO] Limit Break 4:When a <<Granblue>> rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000, and choose up to two <Granblue>> from your drop zone, call them to (RC), those units called with this effect get [Power]+5000 until end of turn, and at the end of that turn, retire those units.
[CONT](VC):During your turn, if the number of <Granblue>> rear-guards you have is four or more, this unit gets [Power]+2000.
This item is an English card. Any Japanese images are for illustrative purposes only.
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[CONT]:You may have up to sixteen cards named "Mike the Shipwright" in a deck.
[ACT](VC/RC):[Choose one of your other rear-guards named "Mike the Shipwright", and put it into your soul] Increase this unit's [Power] by this unit's [Power] until end of turn.
[AUTO]:Hollow (When this unit is placed on (RC), you may have it become hollowed. If you do, retire it at the end of turn)
[AUTO] Generation Break 1 (Active if you have one or more face up G units in total on your (VC) or G zone):When this unit is placed on (RC) from your drop zone, this unit gets [Power]+3000 until end of turn, and if this unit is hollowed, choose one of your other units, and it gets [Power]+3000 until end of turn.
[AUTO]:[Soul Blast (1)] When this unit is placed on (RC) from your drop zone, if you have a <<Granblue>> vanguard, you may pay the cost. If you do, draw a card.
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