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V-BT02 Strongest! Team AL4

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V-BT02 Strongest! Team AL4

  
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£9.95 £7.96
Strongest! Team AL4

[ACT](VC):COST [Counter Blast (1) & retire three of your rear-guards], your opponent chooses three of his or her rear-guards, and retires them. This unit gets [Power]+15000/[Critical]+1 until end of turn.

[ACT](VC)[1/Turn]:If your opponent has no rear-guards and 4 or less cards in his or her damage zone, COST [Soul Blast (1) Grade 3], and deal one damage to your opponent's vanguard.

All our cards are in near mint condition.

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£7.50 £6.00
Strongest! Team AL4

[ACT](VC)[1/Turn]:COST [Counter Blast (1) & Soul Blast (1)], search your deck for up to one card with "Arrester" in its card name, call it to (RC), shuffle your deck, and this unit gets [Power]+5000 until end of turn. If "Right Arrester" and "Left Arrester" are on your (RC), your opponent cannot ride a grade 3 or greater from a grade 3 on his or her next ride phase.

All our cards are in near mint condition.

11 item(s)
+

£13.80 £11.04
Strongest! Team AL4

[AUTO](VC):When placed, Soul Charge (1), and this unit gets [Power]+2000 until end of turn for every card in your soul.

[AUTO](VC):At the end of the battle that it attacked, if you have 13 cards or more in your soul, COST [Counter Blast (1) & choose a card from your hand and three of your rear-guards, and put them into your soul], choose a grade 3 card from your soul, ride it as [Stand], and it gets [Critical]+1 until end of turn.

All our cards are in near mint condition.

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£13.70 £10.96
Strongest! Team AL4

[CONT](VC):During your turn, if you have five or more units, all of your front row units get [Power]+3000.

[AUTO](VC):When it attacks, COST [Counter Blast (1) & put a card from your hand into your soul], and call up to two cards from your soul to (RC).

All our cards are in near mint condition.

3 item(s)
+

£5.50 £4.95
Strongest! Team AL4

[ACT](VC/RC)[1/Turn]:COST [Counter Blast (1) & Choose a grade 1 or less card from your hand, and call it to (RC)], draw a card, and this unit gets [Power]+5000 until end of turn.

All our cards are in near mint condition.

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£5.50 £4.95
Strongest! Team AL4

[AUTO](RC):When placed due to the ability of your card, COST [Soul Blast (1)], Counter Charge (1), and this unit gets [Power]+3000 until end of turn.

All our cards are in near mint condition.

1 item(s)
+

£14.25 £11.40
Strongest! Team AL4

[ACT](RC):COST [[Rest] this unit], search your deck for up to one card with [Power] 5000, call it to an open (RC), and shuffle your deck. This ability can be used up to one time each turn even with cards with the same card name.

All our cards are in near mint condition.

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£2.20 £1.98
Strongest! Team AL4

[CONT](VC/RC):During your turn, if you have four or more rear-guards, this unit gets [Power]+5000.

[AUTO](VC/RC):When placed, choose one of your units, and that unit can even attack units in the back row until end of turn.

All our cards are in near mint condition.

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£1.20 £1.08
Strongest! Team AL4

[AUTO](VC/RC):When placed, Soul Charge (1). If your soul has ten or more cards, COST [Counter Blast (1)], choose one of your opponent's rear-guards, and retire it.

All our cards are in near mint condition.

16 item(s)
+

£22.95 £16.06
Strongest! Team AL4

[AUTO](VC/RC):When placed, COST [Counter Blast (1)], your opponent chooses one of his or her rear-guards, and retires it.

[ACT](VC)[1/Turn]:If your opponent has no rear-guards, COST [discard a card from your hand], and this unit gets drive+1 until end of turn.

All our cards are in near mint condition.

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£1.50 £1.35
Strongest! Team AL4

[AUTO]:When it is retired from (GC), you may Soul Charge (1).

[AUTO]:When it is put into your soul due to your card's ability, if it is your turn, one of your vanguards gets [Power]+10000 until end of turn.

All our cards are in near mint condition.

20 item(s)
+

£4.50 £4.05
Strongest! Team AL4

[AUTO](VC):When placed, call up to one <Workeroid> from your soul to (RC), and that unit gets [Power]+5000 until end of turn.

[AUTO](RC):At the end of the battle that it attacked, COST [Counter Blast (1) & Soul Blast (1) & put this unit into your soul], and call a card other than grade 3 from your soul to (RC).

 

All our cards are in near mint condition.

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