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Dark Irregulars

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£13.80 £11.04
Strongest! Team AL4

[AUTO](VC):When placed, Soul Charge (1), and this unit gets [Power]+2000 until end of turn for every card in your soul.

[AUTO](VC):At the end of the battle that it attacked, if you have 13 cards or more in your soul, COST [Counter Blast (1) & choose a card from your hand and three of your rear-guards, and put them into your soul], choose a grade 3 card from your soul, ride it as [Stand], and it gets [Critical]+1 until end of turn.

All our cards are in near mint condition.

Out of stock Add to wish list Add to comparison list

£1.80 £1.62
Strongest! Team AL4

[AUTO](VC/RC):When placed, Soul Charge (1). If your soul has ten or more cards, COST [Counter Blast (1)], choose one of your opponent's rear-guards, and retire it.

All our cards are in near mint condition.

20 item(s)
+

£2.50 £2.25
Strongest! Team AL4

[AUTO]:When it is retired from (GC), you may Soul Charge (1).

[AUTO]:When it is put into your soul due to your card's ability, if it is your turn, one of your vanguards gets [Power]+10000 until end of turn.

All our cards are in near mint condition.

20 item(s)
+

£1.30 £1.17
Strongest! Team AL4

[AUTO](VC):When your guardian is retired, you may put that card into your soul.

[AUTO](VC/RC):When it attacks, COST [Counter Blast (1) & put one of your other rear-guards into your soul], draw a card, and until end of that battle, it gets [Power]+10000, COST [Soul Blast (10)], and your opponent cannot call sentinels from his or her hand.

All our cards are in near mint condition.

13 item(s)
+

£2.20 £1.98
Strongest! Team AL4

[AUTO](VC/RC):When your card is put into your soul due to your card's ability, this unit gets [Power]+5000 until end of turn. (If you Soul Charge (2), it gets +10000)

All our cards are in near mint condition.

Out of stock Add to wish list Add to comparison list

£3.85 £3.46
Strongest! Team AL4

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

All our cards are in near mint condition.

1 item(s)
+

£0.15 £0.13
Strongest! Team AL4

[AUTO](VC):When placed, COST [Counter Blast (1)], Soul Charge (2), and put a grade 2 or less card into your hand from your soul.

[AUTO](VC):When it attacks a vanguard, if your soul has ten or more cards, choose one of your opponent's rear-guards, retire it, and this unit gets [Power]+10000 until end of that battle.

All our cards are in near mint condition.

30 item(s)
+

£0.30 £0.27
Strongest! Team AL4

[CONT](VC/RC):During your turn, if you have five or more cards in your soul, it gets [Power]+5000.

[AUTO](VC):When it attacks a vanguard, Soul Charge (2).

All our cards are in near mint condition.

31 item(s)
+

£0.25 £0.22
Strongest! Team AL4

[AUTO](RC):When placed, put up to one card from your damage zone or drop zone into your soul, and if it was put from your damage zone, put the top card of your deck into your damage zone face down. If "Vroukalakas" was put into your soul, Counter Charge (1).

All our cards are in near mint condition.

34 item(s)
+

£0.30 £0.27
Strongest! Team AL4

[AUTO](VC/RC):When placed, you may Soul Charge (1).

[CONT](RC):If you have five or more cards in your soul, this unit gets [Power]+2000.

All our cards are in near mint condition.

20 item(s)
+

£0.20 £0.18
Strongest! Team AL4

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

All our cards are in near mint condition.

30 item(s)
+

£0.15 £0.13
Strongest! Team AL4

[AUTO](VC/RC):When it attacks a vanguard, Soul Charge (1), and this unit gets [Power]+5000 until end of that battle. If the card that was Soul Charge was a trigger unit, [Power]+10000 instead of [Power]+5000.

All our cards are in near mint condition.

37 item(s)
+