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Shadow Paladin

  

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£36.70 £29.36
Strongest! Team AL4

[AUTO](VC/RC):When placed, COST [Counter Blast (1)], your opponent chooses one of his or her rear-guards, and retires it.

[ACT](VC)[1/Turn]:If your opponent has no rear-guards, COST [discard a card from your hand], and this unit gets drive+1 until end of turn.

All our cards are in near mint condition.


£32.81 £26.25
Strongest! Team AL4

[ACT](VC/RC)[1/Turn]:COST [Counter Blast (1) & Choose a grade 1 or less card from your hand, and call it to (RC)], draw a card, and this unit gets [Power]+5000 until end of turn.

All our cards are in near mint condition.


£41.21 £32.97
Strongest! Team AL4

[ACT](VC):COST [Counter Blast (1) & retire three of your rear-guards], your opponent chooses three of his or her rear-guards, and retires them. This unit gets [Power]+15000/[Critical]+1 until end of turn.

[ACT](VC)[1/Turn]:If your opponent has no rear-guards and 4 or less cards in his or her damage zone, COST [Soul Blast (1) Grade 3], and deal one damage to your opponent's vanguard.

All our cards are in near mint condition.


£27.36 £21.89
Strongest! Team AL4

[ACT](VC):COST [Counter Blast (1) & retire three of your rear-guards], your opponent chooses three of his or her rear-guards, and retires them. This unit gets [Power]+15000/[Critical]+1 until end of turn.

[ACT](VC)[1/Turn]:If your opponent has no rear-guards and 4 or less cards in his or her damage zone, COST [Soul Blast (1) Grade 3], and deal one damage to your opponent's vanguard.

All our cards are in near mint condition.


£9.40 £7.52
Strongest! Team AL4

[ACT](VC/RC)[1/Turn]:COST [Counter Blast (1) & Choose a grade 1 or less card from your hand, and call it to (RC)], draw a card, and this unit gets [Power]+5000 until end of turn.

All our cards are in near mint condition.


£7.30 £5.84
Strongest! Team AL4

[AUTO](RC):When placed due to the ability of your card, COST [Soul Blast (1)], Counter Charge (1), and this unit gets [Power]+3000 until end of turn.

All our cards are in near mint condition.


£13.60 £10.88
Strongest! Team AL4

[ACT](RC):COST [[Rest] this unit], search your deck for up to one card with [Power] 5000, call it to an open (RC), and shuffle your deck. This ability can be used up to one time each turn even with cards with the same card name.

All our cards are in near mint condition.


£1.65 £1.32
Strongest! Team AL4

[AUTO](RC):When it attacks a vanguard, if you have three or more units with "Blaster" in their card names, this unit gets [Power]+5000 until end of that battle.

[AUTO](RC):When its attack hits a vanguard, COST [Counter Blast (1)], your opponent chooses one of his or her rear-guards, and retires it.

All our cards are in near mint condition.

11 item(s)
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£1.32 £1.06
Strongest! Team AL4

[AUTO](RC):When its attack or an attack that it boosted hits a vanguard, COST [put this unit into your soul], your opponent chooses one of his or her rear-guards, and retires it.

All our cards are in near mint condition.

3 item(s)
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£9.40 £7.52
Strongest! Team AL4

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

All our cards are in near mint condition.


£0.55 £0.44
Strongest! Team AL4

[ACT](VC/RC)[1/Turn]:COST [Soul Blast (1)], look at the top card of your deck, and call it to (RC), or put it into your drop zone. If you called, that unit gets [Power]+5000 until end of turn, and at the end of that turn, retire that unit.

All our cards are in near mint condition.

27 item(s)
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£0.28 £0.22
Strongest! Team AL4

[CONT]:When this card would be called from hand, it must be called to (RC) with a unit.

[AUTO](RC):When placed, COST [Soul Blast (1)], this unit gets [Power]+10000 until end of turn. If your damage zone has no face up cards, Counter Charge (1).

All our cards are in near mint condition.

26 item(s)
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