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V-EB02 Champions of the Asia Circuit

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V-EB02 Champions of the Asia Circuit

  
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£15.50 £10.84
Champions of the Asia Circuit

[AUTO](VC):When placed, three of your front row units get [Power]+10000 until end of turn.

[AUTO](Hand):At the end of the battle that your grade 3 vanguard attacked, if that unit's [Power] is 45000 or greater, and it was not placed during this turn, COST [Counter Blast (1)], ride this card as [Stand], and it gets [Power]+10000 until end of turn.

All our cards are in near mint condition.

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£11.50 £8.04
Champions of the Asia Circuit

[CONT](VC):During your turn, if there are ten or more cards in your drop zone, this unit gets [Power]+5000/[Critical]+1.

[ACT](VC)[1/Turn]:COST [Counter Blast (1) & Soul Blast (1)], call a card from your drop zone to (RC), and for each grade of the called unit, this unit gets [Power]+5000 until end of turn.

All our cards are in near mint condition.

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£26.40 £17.16
Champions of the Asia Circuit

[ACT](VC)[1/Turn]:COST [Counter Blast (1)], all of your units in the front row get [Power]+3000 until end of turn.

[AUTO](VC)[1/Turn]:When your rear-guard's attack hits a vanguard, if it is the third or fourth battle of this turn, COST [discard two cards from your hand], [Stand] this unit.

All our cards are in near mint condition.

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£2.70 £2.29
Champions of the Asia Circuit

[CONT](VC):If this unit's [Power] is 35000 or greater, this unit gets [Critical]+1.

[ACT](VC)[1/Turn]:COST [Rest any number of your rear-guards], and for each unit that was [Rest] for the cost, this unit gets [Power]+10000 until end of turn.

All our cards are in near mint condition.

6 item(s)
+

£4.25 £3.61
Champions of the Asia Circuit

[ACT](VC/RC)[1/Turn]:COST [Soul Blast (1)], and one of your vanguards gets [Power]+5000 until end of turn.

[CONT](RC):If your vanguard's [Power] is 35000 or greater, this unit gets [Power]+10000.

All our cards are in near mint condition.

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£3.20 £2.72
Champions of the Asia Circuit

[AUTO](VC/RC):When it attacks a vanguard, COST [Put two cards from the top of your deck into your drop zone], and this unit gets [Power]+4000 until end of that battle.

[CONT](RC):During your turn, if there are ten or more cards in your drop zone, this unit gets [Power]+4000.

All our cards are in near mint condition.

2 item(s)
+

£4.30 £3.65
Champions of the Asia Circuit

[CONT](RC):If there are 10 or more cards in your drop zone, this unit gets [Power]+4000.

[AUTO]:When rode upon, COST [Counter Blast (1) & put a card from your hand into your soul], put the top three cards of your deck into your drop zone, and put a card from your drop zone into your hand.

All our cards are in near mint condition.

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£2.20 £1.87
Champions of the Asia Circuit

[AUTO](VC/RC):When it attacks, if it is the first battle of that turn, this unit gets [Power]+3000 until end of turn.

[AUTO](RC)[1/Turn]:When it attacks, if it is the third battle of that turn or more, COST [Counter Blast (1) & Discard a card from your hand], [Stand] this unit, and it gets [Power]-3000 until end of turn.

All our cards are in near mint condition.

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£7.85 £5.49
Champions of the Asia Circuit

[AUTO](RC)[1/Turn]:When it attacks, COST [Soul Blast (1)], [Stand] this unit, and if it is the second battle of this turn or more, it gets [Power]-5000 until end of turn.

All our cards are in near mint condition.

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£0.85 £0.72
Champions of the Asia Circuit

[ACT](VC/RC)[1/Turn]:COST [Soul Blast (1)], and one of your vanguards gets [Power]+5000 until end of turn.

[AUTO](RC):When your vanguard's attack hits a vanguard, COST [put this unit into your soul], and draw a card.

All our cards are in near mint condition.

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£0.80 £0.68
Champions of the Asia Circuit

[ACT](RC)[1/Turn]:COST [Counter Blast (1) & [Rest] four of your rear-guards], choose one of your units, and until end of turn, double its [Power], and [Critical]+1. (Add the [Power] when it was chosen)

All our cards are in near mint condition.

3 item(s)
+

£3.95 £3.36
Champions of the Asia Circuit

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

All our cards are in near mint condition.

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