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[ACT](VC)1/Turn:COST [Soul Blast (5)], put a [Critical] trigger or [Draw] trigger from your soul on the bottom of your deck, and activate that trigger effect for each grade of your opponent's vanguard one at the time.
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[AUTO](VC):When placed, activate all of the effects below according to the sum of the grades of the face up cards in your bind zone.
• 3 or more - This unit gets drive+1 until end of turn.
• 7 or more - This unit gets [Critical]+1 until end of turn.
• 13 or more - Six of your units get [Power]+10000 until end of turn.
• 19 or more - At the end of that turn, COST [discard your entire hand], and you get an additional turn. You cannot ride during that turn.
[CONT](VC):If you have a grade 3 in your soul, this unit's [AUTO] abilities activate two times. ("When placed" abilities will also activate two times)
[AUTO](VC):When placed, put the top card of your deck into your drop zone, and perform one of the effects below depending on that card's type.
[ACT](VC):COST [Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them], search your deck for up to one grade 4 card, ride it as [Stand], shuffle your deck, and at the end of that turn, retire that unit, and ride a grade 3 card from your soul as [Rest].
[AUTO]:When rode upon, COST [Counter Blast (2)], and draw a card.
[AUTO](RC):When placed, COST [Counter Blast (1) & Soul Blast (2)], draw two cards, put a card from your hand into your soul, and increase this unit's [Power] by the [Shield] of the card put into your soul until end of turn.
[AUTO](VC/RC):When it attacks a vanguard, COST [Counter Blast (1)], put the top card of your deck into your drop zone, and perform one of the effects below depending on that card's type.
When acquired, put this marker on your (VC) or (RC), and the unit on this circle gets [Power] +10000 during your turn!
When acquired, put this marker as a new front row (RC), and the unit on this (RC) gets [Power] +10000 during your turn!
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