AUTUMN SALE CONTINUES: A FULL 25% OFF ALL IN STOCK
Ends Sunday October 20th. Excludes the newest releases & pre-orders.
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Batman costs 1 less to purchase for each of your different active [Batman Family] characters.
Global: Pay [1 Fist]. KO target level 1 [Villains] or [Team Superman] character die unless an opponent pays 2 life.
This product does NOT include the dice. Please purchase any dice separately.
All our cards are in near mint condition.
This product is for a single Bane - Dice Only.
This product does NOT include a card. Please purchase any cards separately.
This product is for a single Bruce Wayne - Dice Only.
If you spend at least [3 Bolts] to purchase a Superwoman die, immediatelly roll that die and place it into your Reserve Pool.
Global: Pay [1 Energy]. You may convert any amount of your energy to [Bolt] this turn.
When The Joker attacks, draw a die. If it is a Basic Action Die, you may use its effect as if you had rolled it (with no bursts) and then add it to your Prep Area. If the drawn die isn't a Basic Action Die, add it to your Used Pile.
While The Penguin is active, when a non-[Villains] character die is fielded, The Penguin deals 1 damage to that character die.
While The Riddler is active, before your opponent's Clear and Draw Step, name a non-Sidekick die. For each of those dice drawn, The Riddler deals your opponent 1 damage.
When Two-Face is blocked, you may have Two-Face deal his A to your opponent in addition to his blockers.
While Ultraman is active, when a Kryptonite Action Die is used, KO all opposing [Team Superman] character dice and Ultraman deals damage equal to the combined levels of those character dice to target opponent.
While Wonder Woman is active, your opponent's Global Abilities deal no damage to you or your character dice.
When fielded, give target Batmanâ„¢ die or target Sidekick +1A and +1D (besides Alfred Pennyworth) while attacking this turn.
2019 Big Orbit Cards
VAT Number: 942210166