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Deal 1 damage to target character die or player for each different energy type ([B], [F], [M], [S]) you have in your Reserve Pool.
** Also, deal 1 additional damage if you have a [?] energy in your Reserve Pool.
This product does NOT include a dice. Please purchase any dice separately.
All items on our website are of n/m or better condition.
Draw 2 dice from your bag and roll them.
Prep two dice from your bag.
Deal 1 damage to target character die, deal 2 damage to a different target character die, and deal 3 damage to another different target character die. You may only use this action if there are at least 3 character dice in the Field Zone.
Global:Pay [F]. Target blocked character die gets +2A.
Draw dice from your bag until you draw a non-NPC die or your bag is empty. Prep all dice drawn this way.
Global:Pay . Once per turn, draw a die from your bag. Return it to your bag or add it to your Used Pile.
Continuous: Whenever you could use a Global Ability, you can send this die to the Used Pile to have target level 1 attacking character die considered blocked without assigning a character die to block it.
*/** Instead, you may target an attacking character die of any level.
Equip (Attach to a character with [EQ])
Equipped character die gets +XD, where X is the character die's printed D value.
** Character dice engaged with the equipped character lose, and cannot gain, Overcrush.
This die counts as Gear. This cannot be ignored.
Global:Pay [S]. Target character die gets +1D (until end of turn).
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