Track my order(s)
Sell or Trade your cards
The best place to shop for CCG singles in the UK!
Best UK singles prices! Fast delivery (1-3 working days in the UK)! Orders placed before 3pm dispatched same day!
View basket Checkout
Cart is empty
Deal 1 damage to target character die or player for each different energy type ([B], [F], [M], [S]) you have in your Reserve Pool.
** Also, deal 1 additional damage if you have a [?] energy in your Reserve Pool.
This product does NOT include a dice. Please purchase any dice separately.
Draw 2 dice from your bag and roll them.
Prep two dice from your bag.
Deal 1 damage to target character die, deal 2 damage to a different target character die, and deal 3 damage to another different target character die. You may only use this action if there are at least 3 character dice in the Field Zone.
Global:Pay [F]. Target blocked character die gets +2A.
Draw dice from your bag until you draw a non-NPC die or your bag is empty. Prep all dice drawn this way.
Global:Pay . Once per turn, draw a die from your bag. Return it to your bag or add it to your Used Pile.
Continuous: Whenever you could use a Global Ability, you can send this die to the Used Pile to have target level 1 attacking character die considered blocked without assigning a character die to block it.
*/** Instead, you may target an attacking character die of any level.
Equip (Attach to a character with [EQ])
Equipped character die gets +XD, where X is the character die's printed D value.
** Character dice engaged with the equipped character lose, and cannot gain, Overcrush.
This die counts as Gear. This cannot be ignored.
Global:Pay [S]. Target character die gets +1D (until end of turn).
Target opponent draws 2 dice from their bag. Place one in that opponent's Prep Area. Roll the other die and place it in your Reserve Pool. At the end of your turn, place the rolled die in your opponent's Used Pile (regardless of where it is).
Equip (Attach to a character dice with [EQ])
Equipped character die gets +3A. If the equiped character would be KOd, you may instead clear all damage from the equipped die and send Holy Avenger to the Used Pile.
This die counts as Gear. Text cannot be ignored.
Roll a die from your Used Pile. If it rolls a character face, target character die gets +XA (until end of turn), where X is the rolled face's A. If it rolls an energy face, Prep a die from your bag. Return the rolled die to your Used Pile.
Draw every die in your bag. Roll all NPC dice you drew. You may then reroll any number of those NPC dice. Field any of those dice that rolled a character face. Place the rest in your Used Pile.
Global:Pay [M]. Once per turn, target NPC die is unblockable (until end of turn).
Deal 2 damage to target character die or player.
** Deal extra damage to a character die equal to the level of your highest level Adventurer in the Field Zone.
Global:Pay [B]. Deal 1 damage to target character die.
Draw a die from your bag. Deal damage to target character die or player equal to its purchase cost. Return the die to your bag.
© 2011-2019 Big Orbit Games.VAT Number: 942210166