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When Red Mage enters the field, choose 1 Forward of cost 3 or less opponent controls. If the cost paid to play Red Mage included Water CP, return it to its owner's hand.
LL Dull, put Red Mage into the Break Zone: Choose 1 Forward of cost 4 or less. Break it.
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When Argy is put from the field into the Break Zone, select 1 of the 3 following actions.
Choose 1 Forward. It gains Haste until the end of the turn.
Choose 1 Forward. Activate it.
Choose 1 Backup of cost 1 in your Break Zone. Play it onto the field.
When Exdeath enters the field, choose 1 Forward from either player's Break Zone. If its cost is equal to or less than the number of Backups you control, play it onto he field.
For each Card Name Gilgamesh in your Break Zone, Gilgamesh gains +1000 power.
If Gilgamesh has 10000 or more power, Gilgamesh gains Brave and can attack twice per turn.
When Gilgamesh is sent from the field into the Break Zone, you may pay X. If you do, search your deck for a Card Name Gilgamesh with cost X or less and play it onto the field.
Put Coeurl into the Break Zone: Choose 1 Forward. Until the end of the tun, it gis +3000 power, Haste, First Strike and Brave.
Discard Coeurl: Choose 1 Monster of cost 1. Break it. You can only use this ability if Coeurl is in your hand.
When your opponent casts a Summon, Gladiator gains +2000 power until the end of the turn.
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