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F Dull, put Black Mage into the Break Zone: Choose 1 Forward. Deal it 4000 damage.
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EX BURST When Sazh enters the field, you may search for 1 Fire Summon and add it to your hand.
When Samurai enters the field, choose 1 Fire Forward. It gains +2000 power ad Brave until the end of the turn.
Dull, put Samurai into the Break Zone: Choose 1 Fire Forward. It gains +2000 power and Brave until the end of the turn. You can only use this ability if you have received 5 points of damage or more.
If you have received 4 points of damage or more, the cost for playing Jecht onto the field is reduced by 4.
When Jecht enters the field, if you have at least 2 points of damage more than your opponent, Jecht deals your opponent 1 point of damage.
When Summoner enters the field, choose a Forward your opponent controls. If the cost paid to play Summoner was paid wih Lightning CP, dull it.
If you control a Job Warrior of Light Forward other than Sol, Sol gains +2000 power and Haste.
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