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The Card Name Galdes you control gains +1000 power.
When Cu Chaspel enters the field, your opponent selects 1 Forward he/she controls. Dull it and Freeze it.
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When your opponent discards a card from his/her hand due to your Summons or abilities, Gremlin also becomes a Forward with 7000 power and “When Gremlin is put from the field into the Break Zone, choose 1 Forward opponent controls. Dull it and Freeze it”. (This effect does not end at the end of the turn. This ability will not trigger if Gremlin is a Forward.)
When Black Mage enters the field, if the cost paid to play Black Mage included Water CP, draw 2 cards. Then discard 1 card from your hand.
I Dull: Choose 1 dull Forward. Deal it 2000 damage.
When Kefka enters the field, if the cost to play Kefka was only paid with Ice CP, your opponent may discard 2 cards. If he/she doesn't, Freeze all the Forwards opponent controls.
When Kefka enters the field, if the cost to play Kefka was paid with CP of exactly 3 different Elements, choose up to 1 Forward, up to 1 Backup and up to 1 Monster. Dull them and Freeze them.
Put Goblin into the Break Zone: Search for a Monster and add it to your hand.
Discard Goblin: Choose a Dulled Forward. Deal that card 3000 damage. You can only use this skill if Goblin is in your hand.
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