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If you control [Card Name (Aerith)], Zach gains +2000 power.
When Zach enters the field, choose 1 Forward opponent controls. Deal it 2000 damage.
(Dull): Choose 1 Forward. Deal it 2000 damage. If you have played [Card Name (Brynhildr)] this turn, deal it 4000 damage instead. Sazh does not ready during your next Active Phase.
For each Forward your opponent controls, Jecht gains +1000 power.
Jecht Shot [S] (1 Fire, 2 CP, Dull): Choose 1 Forward. Break it.
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