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This marker is a standard sized playing card which you place behind your main character in the Fire Emblem Cipher TCG.
[Flip 3 Bonds], Send 1 "Marth" from your hand to the Retreat Area] Until the end of your opponent’s turn, all ally units gain +30 attack.
"Falchion" [CONT] While this unit attacks a Dragon unit, this unit gains +20 attack.
This is a Japanese card and all text on the card is in Japanese. This is not an English card.
"Hero of Light" [ACT] Once Per Turn When a cost 2 or lower ally unit is deployed, select 1 enemy unit in the Backline, you may move that unit.
"Nohrian Heart" [CONT] You may also treat this card as a [File:Black
"Yato, Depth of Night" [CONT] During your turn if you have 2 or more White White Bonds, this unit gains +10 power.
Attack Support "Dark Mage Emblem" If your opponent has 5 or more cards in their hand, then your opponent must choose one card from their hand and discard it.
"Hero’s Morale" [CONT] While there are 2 or more ally Red units on the battlefield, this unit gains +10 attack.
"Wings of the Wyvern" [AUTO] Each time you play a cost 2 or less unit, you may move one or your units.
"Javelin" [ACT] Flip 1 Bond Until the end of this turn, this unit now has a range of 1-2.
"Hoshidan Heart" [CONT] You may also treat this card as having a White Insignia. (This skill only becomes active when this card is a unit on the battlefield.)
"Yato, Span of Night" [CONT] During your turn if you have 2 or more Black Bonds, this unit’s attack is increased by 10.
"Young Hero" [ACT] [Rest This Unit, Rest 1 other ally unit] Select 1 enemy unit and move it. This skill cannot be used unless this unit is in the Frontline
Attack Support "Emblem of Heroism" If your attacking unit is a Red unit, any orbs that the unit destroys in battle becomes 2.
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