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Force of Will

Your J-ruler gains [Target Attack] 

When this card enters your field, put two arrow counters on it. 

If your J/ruler is "Arla, the Winged Lord" or "Arla, the Hegemon of the Sky", put four arrow counters instead. 

Rest, remove an arrow counter from this card: This card deals 400 damage to target attacking or blocking J/resonator. 

Rest, remove two arrow counters from this card: Destroy target [Addition: Resonator] or card in a chant-standby area. 

Rest, remove four arrow counters from this card: Destroy target J/resonator with [Flying].

4 item(s)
+

[Awakening] D D : When this card enters your field, destroy target resonator.

Other Shadow resonators you control gain [+200/+200].

Whenever this card deals damage, you gain that much life.

8 item(s)
+

When a resonator is put into a graveyard from your opponent's field, rest target resonator your opponent controls.

6 item(s)
+

Out of stock

[Stealth] Your J/ruler is "Rezzard, the Undead Lord" or "Rezzard, the Desecrating Vampire" and you have ten or more cards in your graveyard. (While this card is in your chant-standby area, you may play it without paying its cost when its [Stealth] condition is met.) 

When this card enters your field from a chant-standby area, put target resonator with total cost 4 or less from your graveyard into your field.


[Enter] Put two knowledge counters on this card.

[Continuous] Whenever another Six Sages enters your field, put two knowledge counters on this card.

[Activate] Remove a knowledge counter from this card: Rest target resonator.

[Activate] Remove two knowledge counters from this card: Draw a card.

5 item(s)
+

[Activate] Void 1 Rest : Put a knowledge counter on target Six Sages. 

[Activate] Remove three knowledge counters from any number of resonators you control: Remove target resonator from the game.

10 item(s)
+

Out of stock

[Quickcast] (You may play this card anytime you can play Spell:Chant-Instant.)

[Enter] Prevent all damage that would be dealt by target resonator until end of turn.

[Activate] Rest: Produce one will of any attribute.

Flavor Text:

Wind is freedom, no matter where.

Sets and Rarity:


[Quickcast] (You may play this card anytime you can play a [Spell:Chant-Instant].)

[Enter] Put a knowledge counter on this card.

[Continuous] Whenever another Six Sages enters your field, put a knowledge counter on this card.

[Activate] Remove a knowledge counter from this card: Remove target attacking resonator from the game.

36 item(s)
+

Out of stock

[Flying] [Target Attack]

[Continuous] When this card becomes targeted by spells or abilities your opponent controls, he or she loses 500 life.

[Continuous] At the end of your turn, banish another resonator you control.


Out of stock

[Continuous] You may play cards in your graveyard.

[Continuous] If a card would be put into your graveyard from anywhere, remove it from the game.

[Continuous] At the end of your turn, discard your hand.


Out of stock

[Enter] Search your main deck for a spell card with total cost 1, reveal it and put it into your hand. If its name is "Oz's Magic", you may play it without paying its cost instead of putting it into your hand. Then shuffle your main deck.


Out of stock

[Continuous] When this card is put into a graveyard from your field, draw a card.

[Continuous] Your opponent must block this card if able.