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You may pay 1 less to play this card for each Elemental in your graveyard.
Elemental resonators you control gain [+200/+200].
When this card enters the field -> Look at the top three cards of your deck. Put one from among them in your graveyard and the rest on the bottom of your deck in any order.
[Quickcast] (You may play this card anytime you have priority.)
Draw a card.
[Judgment] 1GG (Pay 1GG to flip this card and put it into the field as a J-ruler.)
[Energize] G (As the game starts, if you are not the player going first, you get a will coin with "Banish this coin: Product G.")
Remove an Elemental in your graveyard from the game: Produce G. Spend this will only to play Spirit Magic chants. Play this ability only once per turn.
Rest: Search your deck for a card named "Gentle Breeze Elemental", reveal it and put it into your hand. Then shuffle your deck.
Gill, the Gifted Conjurer
[Barrier] (Cards you control with [Barrier] cannot be targeted by spells or abilities your opponent controls.)
Remove an Elemental in your graveyard from the game: Product G. Spend this will only to play Spirit Magic chants. Play this ability only once per turn.
Rest another recovered resonator you control: This card gains [+100/+100] until end of turn.
When this card is put into a graveyard from the field -> Draw a card.
When this card enters the field -> Draw a card, then discard a card.
When this card enters the field -> Choose one - Destroy target non-magic stone, non-J/resonator entity, or search your deck for an Elemental and put it into your graveyard. Then shuffle your deck.
Cancel target spell.
Target J/resonator gains [+600/+600] until end of turn.
Treat this card as a wind magic stone.
Rest: Produce G.
Banish this card: Draw a card.
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