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[Continuous] Each turn, prevent the first damage that would be dealt to a Fantasy or Human J/resonator you control.
[Awakening] L [Enter] You may put a nonspell Fantasy card from your hand into your field. (You may pay an additional L as you play this card. If you do, this card gains the following ability.)
[Swiftness] (This card can attack and activate its Rest ability in a turn it comes into a field.)
[Continuous] This card gains [+200/+0] for each of your fire magic stone.
[Continuous] When this card is destroyed, you may banish three of your fire magic stones. If you do, return, this card from your graveyard into your field.
[Quickcast] (You may play this card anytime you can play Spell:Chant-Instant.)
[Enter] Prevent all damage that would be dealt by target resonator until end of turn.
[Activate] Rest: Produce one will of any attribute.
Choose one - This card deals 500 damage to target J/resonator; or this card deals 500 damage to your opponent.
When this card enters your field -> Draw a card.
Banish this card: This card deals 200 damage to target resonator.
When this card enters your field > Gain control of target resonator until end of turn.
[Target Attack] (This card can attack recovered .)
[Awakening] F : [Enter] Target resonator gains [+600/-600] until end of turn.
[Awakening] F Void 1 : [Enter] Recover target resonator. You gain control of it until end of turn. It gains [Swiftness] until end of turn.
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Sets and Rarity:
[J-Activate] D Void 2
Void 2: This card deals 200 damage to target opponent. You gain 200 life.
When this card enters your field, destroy target resonator with total cost 3 or less. You gain life equal to its DEF.
D Void 2, banish a darkness resonator. This card gains [Imperishable] until end of turn.
[Continuous] Whenever this card deals damage to your opponent, you may search your main deck for a Prince resonator, reveal it and put it into your hand. Then shuffle your main deck.
[Activate] Banish a resonator : this card deals 200 damage to each resonator your opponent controls.
[Continuous] If you would draw a card in a phase other than the draw phase, you may look at the top three cards of your main deck, put one of them into your hand and the rest on the bottom of your main deck in any order instead.
When this card enters your field: Choose one - Put up to two target special magic stones on top of their owner's magic stone decks in any order; or return up to two target resonators to their owners' hands.
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