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[Rune] 3 - [Enter] -> Draw a card.
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Choose one - Prevent the next 800 damage that would be dealt to target resonator until end of turn, or you gain 800 life.
[Enter] -> You gain 600 life.
At the end of your turn -> Recover all resonators you control.
This card cannot be attacked.
This card gains [+100/0] for each other Heroic Spirit you control.
You may pay W more to play this card from a rune area.
Recover two target resonators. They gain [+200/+400] until end of turn.
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