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[Enter] -> Target resonator cannot block until end of turn.
All items on our website are of n/m or better condition.
At the end of your turn -> This card deals 200 damage to target opponent or resonator. If there are four or more runes revealed from your rune area, it deals 400 damage instead.
You may pay R less to play this card from a rune area.
Target resonator gains [+200/+600] until end of turn. If it's a fire resonator, it gains [+400/+800] instead.
At end of battle -> If this card attacked or blocked, destroy it.
[Rune] 3 - This card gains [+400/+400].
You may pay 1 less to play this card from a rune area.
Look at the top five cards of your deck. You may put a fire resonator with total cost 1, a fire resonator with total cost 2, and/or a fire resonator with total cost 3 from among them into the field. Put the rest on the bottom of your deck in a random order.
Target two resonators. Destroy one of them at random.
R: This card gains [+200/0] until end of turn.
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