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[Force] 1 (Roll a die.) Target J/resonator gains [+X00/+X00] until end of turn, where X is the result of the roll. Recover that card if it's a Dragonoid.
Each turn, J/resonators your opponent controls cannot attack unless it's your opponent's first attack this turn.
[Resonance] Darkness Magic Stone > You may destroy target resonator with total 2 or less. If you do, put a mana counter on your oJ/ruler if it has [Mana].
When this card enters your field > Put target Demon with total cost 1 from your graveyard into your field.
When this card enters your field > Choose one - Put target Dragonoid with total cost 2 or less from your graveyard into your field; or if your ruler is astral, heal it.
Other Ancients and Dragonoids you control gain [+200/+200].
Target resonator cannot be destroyed until end of turn.
[Awakening] B: That resonator gains "Whenever this card deals damage to a resonator > Destroy that resonator." until end of turn.
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