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When this card enters the field -> Choose one - Reveal any number of Historical cards from your hand. Put X [+100/+100] counters on this card, where X is the number of cards revealed this way, or draw a card.
When this card enters the field -> Remove the top card of your deck from the game.
You may play cards from any removed area that were removed by this card.
Your J-ruler gains [Swiftness].
[Awakening] RR5: When this card enters the field -> It deals 2000 damage to each J/resonator your opponent controls. Then put sixteen [+100/+100] counters on this card.
This card gains [Flying], [Swiftness], [Precision], and [Pierce] as long as there is a [+100/+100] counter on it.
When this card enters the field -> Put target non-magic stone, non-J/resonator entity your opponent controls on the bottom of its owner's deck.
0: Target J/resonator you control gains [0/+200] until end of turn. Play this ability only once per turn.
Look at the top five cards of your deck. Reveal up to two Historical resonators from among them and put them into your hand. Put the rest on the bottom of your deck in a random order.
When this card enters the field -> Choose up to two - Cancel target chant spell, or return target resonator to its owner's hand, or rest or recover target resonator, or draw a card.
When this card enters the field -> Target J/resonator gains [+200/+200] and [Flying] and becomes a Dragon until end of turn.
Banish this card: Remove up to two target cards in a single graveyard from the game.
When this card enters the field -> Look at your opponent's hand and choose a card. They discard that card. Put a [+100/+100] counter on this card.
Remove a [+100/+100] counter from this card: Choose one - Remove an attacking J/resonator battling with this card from battle, or cancel target spell or ability targeting this card.
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